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Bug Recruited Setters not Protected WF 1.0.8

The settlers spawned by Workshop Framework inherit their protected flag from whichever mod is providing the settlers.

Attached an image of what WSFW uses to spawn settlers. Any mods editing those records could break the protected status.
 

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  • WSFWSpawning.png
    WSFWSpawning.png
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I can't check that with CK as that CK has this lovely ability to crash constantly, even if I open it and go walk away from the PC for 15 minutes, it will be sat there with the error up about it crashing.

However, searching through F4Edit shows that all of the "EncWorkshopNPC" and "WorkshopNPC<sex>" have the Protected Flag.

But I am going to do a test again as I found what I think Huskaron was on about with that "Base Data" and removed it from UNPC, as it looks like I was looking at the wrong options.

This could explain why Named Settlers where surviving (Nikolai up at Tenpines for example) and the others weren't.

EDIT: I don't know what I have done, but all settlers are now spawning without names, and I can't even speak to them.
 
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I can't check that with CK as that CK has this lovely ability to crash constantly, even if I open it and go walk away from the PC for 15 minutes, it will be sat there with the error up about it crashing.

However, searching through F4Edit shows that all of the "EncWorkshopNPC" and "WorkshopNPC<sex>" have the Protected Flag.

But I am going to do a test again as I found what I think Huskaron was on about with that "Base Data" and removed it from UNPC, as it looks like I was looking at the wrong options.

This could explain why Named Settlers where surviving (Nikolai up at Tenpines for example) and the others weren't.

EDIT: I don't know what I have done, but all settlers are now spawning without names, and I can't even speak to them.

The last line of your note I had the same issue, no names and couldn't talk to them. I opened the WF ESM in FO4Edit and some changes and now my WF recruited settlers are protected, talk to me and have the settler name tag back. See the attached screen shots to see what I did. WF_Settler_Tweak002.jpg WF_Settler_Tweak003.jpg WF_Settler_Tweak001.jpg
 
I'm still having this problem with UniqueNPCs (which I otherwise love).

With it, no matter the mortality choice I make, they are mortal.

BTW: I imagine that Conqueror will have to play with settler mortality. I guess I'll wait until it drops and see what happens.
 
As far as I was able to determine, UniqueNPCs was the source of the problem.

It hasn't been updated for nearly a year, so it probably still is.
 
I've been doing the suggestion posted here that requires editing Workshop Framework every time it's updated and so far haven't seen the mortal issue crop up again.
 
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