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Non-F4SE Launch versus F4SE Launch - problems?

MrCJohn

Well-Known Member
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Question - has anyone heard, knows about, or understands what happens when you switch from one to the other?

Background is I build my Conqueror Pre-builds from Steam as I have no mods for a small LO that requires F4SE. But when I run my mods, that include MCM, then I wonder if doing this gets errors baked in.

Would I be better to simply require MCM and F4SE in my Conqueror Pre-builds?

Thoughts?
John

EDIT: Not picking out MCM, but just as an example.. meant to determine if better to do all in F4SE from a new game perspective to get everything "baked in"?
 
I am probably not the best one to answer, but I would asume that if you have no mods that require F4SE then there shouldn't be an issue.

I would assume though that if a mod does require F4SE and you ran it through steam, this might creat an issue (might).

You could use Fallrim to check you most current saves to see their condition?

Link Here

Look for: 5) Fallrim Tools (ReSaver)

Also
Launch Custom Executable
If you have a custom program you'd like to launch (such as another utility), or even start the original Fallout 4 Launcher, you can do so by setting a launch argument.
  1. In Steam, right-click on the Fallout 4 icon and go to Properties.
  2. In Properties, click Set Launch Options.
  3. Type in -launcher [executable name] in this case "-launcher f4se_loader.exe"
The executable name needs to include the file extension highlighted in red

or use this
Steam F4SE Launcher
 
I am probably not the best one to answer, but I would asume that if you have no mods that require F4SE then there shouldn't be an issue.

I would assume though that if a mod does require F4SE and you ran it through steam, this might creat an issue (might).

You could use Fallrim to check you most current saves to see their condition?

Link Here

Look for: 5) Fallrim Tools (ReSaver)

You are right it would cause a problem.

Maybe more to the point, if my new game pre-builds would be better to do using F4SE since most people playing with mods use it, rather than making them with Steam Launch (non-F4SE) ...

I just want to make sure what pre-builds I do for my mod page are "baked" appropriately for players' future success.

Thanks for replying.
John
 
as you replied, i added a tiny bit more, which you can use steam to auto lauch F4SE lol
 
I am probably not the best one to answer, but I would asume that if you have no mods that require F4SE then there shouldn't be an issue.

I would assume though that if a mod does require F4SE and you ran it through steam, this might creat an issue (might).

You could use Fallrim to check you most current saves to see their condition?

Link Here

Look for: 5) Fallrim Tools (ReSaver)

Also
Launch Custom Executable
If you have a custom program you'd like to launch (such as another utility), or even start the original Fallout 4 Launcher, you can do so by setting a launch argument.
  1. In Steam, right-click on the Fallout 4 icon and go to Properties.
  2. In Properties, click Set Launch Options.
  3. Type in -launcher [executable name] in this case "-launcher f4se_loader.exe"
The executable name needs to include the file extension highlighted in red

or use this
Steam F4SE Launcher

Well - well, this is good to know!

Launch Custom Executable
If you have a custom program you'd like to launch (such as another utility), or even start the original Fallout 4 Launcher, you can do so by setting a launch argument.
  1. In Steam, right-click on the Fallout 4 icon and go to Properties.
  2. In Properties, click Set Launch Options.
  3. Type in -launcher [executable name] in this case "-launcher f4se_loader.exe"
The executable name needs to include the file extension highlighted in red
 
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