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Neeher's Expanded Settlement Area Mods

I use Bigger Settlements and the Sandbox mod you mentioned along the thread, if I don't get too much far from the usual borders it works fine. Places where I had to assign manually the settlers have been some stores on the second floor of the highway in Zimonja (yeah it goes that far Bigger Settlement) while on the rocks just outside the border the industrial plots works really good. Same at Nordhagen, a couple of plots in water far from the seaside I had to assign manually, the rest works automatically.

EDIT: the HUD works almost everywhere, sometimes I get it far outside of a settlement: example moving from Red Rocket to Sanctuary it never goes away, it just changes the values.
 
In Red Rocket, as soon as I head north and cross the street towards the creek the HUD goes away like if you hit a dead spot in the vanilla settlement area. At Hangman's Alley as soon as you leave the Alley the HUD goes away.
 
Bigger Settlements declares that Hangman's has not been touched and has the same borders as vanilla game
 
@MrJoseCuervo I have been testing at Tenpines, I have seen a settler manning a martial plot as well as the hotel from the Sim Tower addon. No ag, ind, or res. yet.
 
I'm not using any of those mods yet. My settlers still stand around. I think it has a lot to do with the pathing and navmeshing in FO4, because settlers will happily try to walk through a foundation for an extended period. Building stuff on different levels doesn't help either, especially using foundations on unlevelled terrain.

Yup, this is my biggest issue so far. Especially with provisioners. I am starting to work on those issues but I am a long way from knowing what I am doing.

Hangman's ally, or Fens raider camp is by far the worst. Its full of npc markers related to the raider camp.
 
So I have been testing and it looks like they only partly function with Sim Settlements.

http://www.nexusmods.com/fallout4/users/1490203/?tb=mods&pUp=1

You can build in the expanded area and your plots will upgrade but settlers will not interact with the plot. They seem to use cooking stations and other non-Sim Settlement assets in the expanded area though. They tend to just stand around and do nothing instead of their normal routine.

Also the HUD does not seem to work in the expanded area. Its like it remembers the old Settlement Area before it was expanded. I have never used Conquest. Does it act the same way?

Crap "that is what I have happening at Sunshine". I had been hoping Neeher was on to something good. I'll check tonight and post something to let him know if I see it also.
 
Hmm...I started a new run recently using these mods for Sunshine, Tenpines, Red Rocket and Oberland. I haven't got far in but have a Tenpines settlement started. I'll keep an eye on things and let you know. I've got two SS plots that are outside the normal boundaries and they work but it's not big enough to say anything for sure right now.
 
Murkwater Report. So I have started my Murkwater build with the expanded borders. So far I am building everything in these new non-vanilla areas.

I am staying in Murkwater the whole time and observing the settlers. I have seen them interacting with Sim Settlement plots but not all of them.

What I have seen them using:
- Guard tower martial plot from Industrial Revolution
- Water Treatment Plan from Always Free (i.e. the all in one update of @MrJoseCuervo Bad Neighbors)

What I haven't seen them using:
- Razor grain Greenhouse by Kevbal
- Sleeping in residential (though I have seen them in the buildings)
 
Do your settlers actually use their beds though or stand around in a daze?

At Sunshine Tidings I have exactly the same problem "absolutely no use of beds, martial and advanced plots outside of vanilla build area". At the Slog it becomes worse the further you get from the vanilla area. Both are modded with Neeher's expansion. Checked several times. They upgrade but just like you said, the settlers do not interact. I even tried the gavel which took them there but did not trick them into interacting.

At night it is the stand around thing. During the day just can't find them but the gavel works.
 
I have all of Neeher's expansion mods installed. It seems that the results are patchy. Settlers work the agricultural and commercial plots at Red Rocket in the expanded area, and can be found sleeping in their beds there at night, but it doesn't seem to be working fully in some other settlements. At Hangman's in the new area I find some beds in use at night but I'm seeing no settler sandboxing there during the day, only dismissed companions. Non-Sim Settlements sandboxing seems to be working fine though. I have Settler Sandbox Expansion installed. A conundrum!
 
Also the HUD does not seem to work in the expanded area. Its like it remembers the old Settlement Area before it was expanded. I have never used Conquest. Does it act the same way?

Just did a bit of a test of Conquest with Sim Settlements and the HUD does not work, but the settlers seem to interact with the plots as they should, but it did take some waiting / sleeping at times to get them to start interacting. Also, none of the SS tools worked (ASAM vision, town meeting, display needs) as they all said I had to be within a city's limits. So I wonder if SS is designed not to work outside of vanilla areas.

I do not have any of Neeher's mods installed.
 
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UPDATE

I rebuilt my Red Rocket settlement and this time stayed away from the water. I built my homes and a couple Agri plots about 2 plot lengths away from the water, basically on top of the hill across the street from the station. Seems the settlers like that spot and are working normally. Sadly I had to give up my idea of a dock along the water front, but at least I have some extra space.

I will need to experiment with Hangman's Alley, but my hopes aren't too high for that settlement.
 
@MrJoseCuervo So far in my testing I am seeing good results with Settlers using Sim Settlement plots in the expanded areas.

So here is a thought I had. You are using a Settlers Sandbox and AI Expanding mod right? (I think I read that earlier). I noticed in Neeher's description that he says that one of the things he changed in his expansion mods is the settlers sandbox for each location. Could Neeher's changing of settlers sandbox in his mods be conflicting with the overall Settlers Sandbox mod? In my mod load order I have the Settlers Sandbox and AI mod up near the top and all of Neeher's mods below so I am thinking that Neeher's sandbox tweaks are taking priority over the overall Settlers Sandbox mod.
 
BIG NEWS

So it looks like Neeher just released a new all-in-one update of this border expansion called "All Settlements Extended" (lots of new settlements). He makes a specific point to address Sim Settlements:

What about Sim Settlements?

Sim Settlements is known to sort of benefit from this mod. Increased build area means more plots. However, some people report that their settlers refuse to do anything outside the original build area. I'll making a Sim Settlement version or patch once I can lol. This mod will continue to be fully functional for vanilla stuff without conflict with SS but do know that your plots outside the original build area will most likely not work. Keep your SS stuff within the old build area for now. One thing that hasn't been confirmed yet, is if SS will work on a new character in the new build area. Someone try this.


Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4026208
PC: http://www.nexusmods.com/fallout4/mods/25316/?
PS4: https://bethesda.net/en/mods/fallout4/mod-detail/4026210

 
Just a heads up for the other Xbox users, with Settlement Borders Extended, the HUD Framework works on the riverside of Boston Airport almost as far as the aircraft wreckage there (without Neehers mods).
All of the farms I have there upgrade and are staffed (for want of a better word) by settlers.
 
Just a heads up for the other Xbox users, with Settlement Borders Extended, the HUD Framework works on the riverside of Boston Airport almost as far as the aircraft wreckage there (without Neehers mods).
All of the farms I have there upgrade and are staffed (for want of a better word) by settlers.
I used this but it caused other problems because of how large it made some other settlements settlers got mixed up between RR and sanctuary
 
I try only to use it just outside of the original boundary, and only when the HUD framework shows up, just to be sure!
Yeah the buildings gave me no probs, but the settlers actually got confused what settlements they were in, so some in RR had a house but in sanctuary due to auto assign I think
 
Well so far so good in Tenpines for me. I've built a couple houses outside the regular borders and they seem to be operating normally. A farm I stuck out there seems to be operating normally too with someone working it. As is a martial plot I put kind of straddling the old border area. But I do suspect that the Red Rocket one caused a problem when Preston and company were walking from Concord. They just stopped by the statue and didn't proceed further and acted just like they were in Sanctuary, with all the standard conversation and quests. After awhile (a couple hours in game time) Preston started walking and crossed the bridge into Sanctuary proper and the others followed suit. It never did this prior to putting in the Red Rocket extension.
 
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