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How is sim settlement with custom settlement locations

Tiggerdyret

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6
If i remember there are mods and that make building settlements anywhere possible. How does this work with Sim Settlements? I'm guessing Rise of the Commenwealth will cause clipping, but am I able to place my own Sim Settlements anywhere without problems?
 
I have checked 3-4 mobile-workshop-style mods. From what I could tell they are not full settlements. I’m on mobile and don’t have the full list of mods. From memory I checked:

Conquest
Portable Workshop
C.A.M.P. for FO4

Being mobile this isn’t really surprising. Many custom mods for an area will create a full settlement though - you’ll have to see what the author states. There are some special city plans for specific settlements too.

I believe that Annex The Commonwealth mod is fully-compatible with Sim Settlements, though I’ve not looked into it yet.
 
As Whisper said generally speaking mods that allow you to pick your own spot to build in won't work with Sim Settlements properly. Not even all mods that add a settlement to a given location will work correctly if the mod author didn't set it up properly. If I remember correctly Ragoda's settlement mods don't work properly with Sim Settlements (but I could be wrong on this, I'd verify with @Yagisan). Yagisan has done a whole series of RotC city plans for custom settlement mods and he keeps a running list of mods that work and ones that don't on his Github page.
 
All of neehers settlements work fine ;)
and that crazy waterworld one works fine as well ;) some crazy dude made that one
 
I can report something on this. I've been running the Northern Springs mod for a couple months. The author set up a settlement area just outside the F04 map. Settlers will not go up there on their own, and you cannot send them there. Setting up an IDEK station doesn't work. You can start the building foundation, but it will sit.
 
I was looking at Northern Springs - interesting that it acts like that. I will have to have a closer look at it.

In my copious free time. :grin
 
I have checked 3-4 mobile-workshop-style mods. From what I could tell they are not full settlements.
Correct. They have limitations, particularly with sharing of supplies.

I believe that Annex The Commonwealth mod is fully-compatible with Sim Settlements, though I’ve not looked into it yet.
It is. I have never tried city plans with it.

Not even all mods that add a settlement to a given location will work correctly if the mod author didn't set it up properly.
This is key. The portable settlements mods can't be set up correctly. Many settlement mods on the Nexus are not.

If I remember correctly Ragoda's settlement mods don't work properly with Sim Settlements (but I could be wrong on this, I'd verify with @Yagisan).
They were not set up properly and broke the base game. Myself and @Rylasasin IIRC tried to help him fix them. The response we received was banning from his mods, so as far as I am concerned, all of his mods are to be considered broken, and I will never make city plans for them.

Yagisan has done a whole series of RotC city plans for custom settlement mods and he keeps a running list of mods that work and ones that don't on his Github page.
Thank you, although it's just mods that work, that I have made plans for. There are some that do work - but I haven't released plans yet, so they are missing from the list. I need to update that documentation. I should detail discovered quirks for them, not just that they work. Perhaps after work tonight ...

I've been running the Northern Springs mod for a couple months. The author set up a settlement area just outside the F04 map. Settlers will not go up there on their own, and you cannot send them there. Setting up an IDEK station doesn't work. You can start the building foundation, but it will sit.
That is a shame. That had 3 settlements for me to check out.

Something to keep in mind - landscape and beautification mods often break third party settlements. Texture replacers work fine, but mods such as Boston Natural Surroundings just overwrite the changes needed to make new settlements work. I've released patches for the settlements I maintain, but others need load order adjustments
 
That is a shame. That had 3 settlements for me to check out.

Something to keep in mind - landscape and beautification mods often break third party settlements. Texture replacers work fine, but mods such as Boston Natural Surroundings just overwrite the changes needed to make new settlements work. I've released patches for the settlements I maintain, but others need load order adjustments

As I found out the hard way.....@Yagisan, Northern Springs isn't complete yet. I've been through the whole thing and it's very scenic. There are populated areas and a few quests to do as well. There are foods from the mod that are craftable.. if you could get the ingredients.

That being said, I ran into a problem with BNS. All the trees in BNS are handplaced. I built a nice player house at Cerina's Cabin before I installed BNS. When I went back there, BNS had plopped multiple trees right through the house. Uninstalling BNS didn't remove them, and going back to saves before installing BNS did not make a difference.

I contacted the author of BNS and he told me about the handplaced trees. He said the only way to remove them was to do it in the CK. So much for that.
 
That being said, I ran into a problem with BNS. All the trees in BNS are handplaced. I built a nice player house at Cerina's Cabin before I installed BNS. When I went back there, BNS had plopped multiple trees right through the house. Uninstalling BNS didn't remove them, and going back to saves before installing BNS did not make a difference.

I contacted the author of BNS and he told me about the handplaced trees. He said the only way to remove them was to do it in the CK. So much for that.
He needs to be honest about the fact that his mod should be classified as a major overhaul. It touches many, many cells everywhere, and in fact is NOT compatible with basically every new settlement in the game.
 
I need to update that documentation. I should detail discovered quirks for them, not just that they work. Perhaps after work tonight ...
I have update the notes regarding known working settlements with quirks and issues that I am aware of.
 
What about the other mod that adds a nimber of settlements, Settlemod Colection by mods1984? Anyone had problems with that one?
 
Someone on nexus was saying he had some problems with settlemods ,when he removed it things worked for him.
But it could depend on what mods you have and what will conflict with mods you have.
 
Yagisan would know more ,maybe ask him or wait till he sees this thread ;)
 
What about the other mod that adds a nimber of settlements, Settlemod Colection by mods1984? Anyone had problems with that one?

Don't touch that. The files are dirty, there are major issues with the settlement registration quests, a lot of dead zones with respawning objects, and he's one of those douchebags who bans people from his mod for mentioning that.
 
I thought most of the dirty edits were from westing park
...
And really? I thought that was basic bug hunting feedback.
 
I posted a comment mentioning the dirty edits (there are a lot of deleted records and ITMs, pretty much in all of his settlements) and the quest weirdness (for Huntress Island, it also registers it's two basements with WorkshopParent, overwriting the main settlement's registration, because they all use the same location). Next time I go to the mod page, I'm banned.

It's not a coincidence I've done Fairline Hills and Eden Meadows Cinemas myself now... I might do more, too.
 
What about the other mod that adds a nimber of settlements, Settlemod Colection by mods1984? Anyone had problems with that one?
When they were separate, I could tell you which ones mostly worked. When he switched to the
combo pack, he sorta broke it, and, well, Pra tried to help him before I did. He didn't respond well.

I supose I'll just swap in the new RR settlement then insted. Need a new game anyway
Which new RR settlement?

Yagisan would know more ,maybe ask him or wait till he sees this thread ;)
I have 13 known working settlement mods listed here. They also include notes, like if it needs cleaning, or other oddities I have noticed.
 
*Your* new RR settlement. Well its new to me. I'm doing my first (not pure update) mod list overhaul in about 6 months. But I'm gonna miss Evans Way....
 
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