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Closed Fast travel

I have not purposely tried to face away like @kinggath suggested. That might help even more. Maybe plan to wait for a minute after you arrive as well.
I've tried that yesterday already, with the old spots. Haven't moved, game crashed at the same time as if I moved
 
@kinggath Would it be possible to have settings in the holotape that basically lower, but not remove, requirements and stuff for settlement growth. For example, right now it takes 5 industrial plots to get martial plots to level 3. But if we were to reduce the number of plots, making smaller settlements, we may not be able to balance that out. Then again, I could just have dedicated settlements. But then any settlement not focused on industrial stuff would have weaker defenses. And one other thing, I tend to keep smaller settlements as Minuteman outposts rather than settlements, so they generally have no commercial plots or industrial plots, and only enough agricultural to keep them fed, and sometimes not even those, they might just get food from other settlements. The problem is, I like to have defenses at those places, but again, the martial plots don't upgrade with no industrial plots.
 
I've tried that yesterday already, with the old spots. Haven't moved, game crashed at the same time as if I moved

@Firderis I meant after you change the location of the fast travel points to the edge of a settlement. @kinggath suggested also laying down the fast travel target in a direction so that when you arrive that you would be facing away from your settlement. I had not tried doing that so it might also help - the idea that when you arrive, nothing of your settlement is showing on the screen thus keeping down the immediate rendering issues that happen when you jump right into the middle of a settlement (as default fast travel does).
 
I don't know if the origin of my fast travel CTD is the same as yours (kinggath is loking at it), but the story about looking elsewhere is not working for me (or at least I think). As examples:

My Red Rocket arrival is inside a bunker that I built (Snap and Build mod)
My Sunshine arrival is the standard one, a little down the hill and I can see just the gate and the walls around
At Sanctuary it is again the standard point, facing the workshop and the yellow wall behind it
Abernathy it should be the standard, but I don't fast travel there again (half of the times since 2.0.0 is out and I started having problems I face CTD even walking there from Sanctuary or Red Rocket)

Then, again, I don't know what is the cause of my CTD since I don't have it in almost the rest of the Commonwealth, just one time in County Crossing but I have a different (and probably solved) problem
 
For my sanity, the requirements are easier to setup as an all or none thing (building holotape options is pretty involved- especially with more than just ON/OFF selection).

After the first patch you'll be able to turn off the requirement for martial/industrial symbiosis on a per settlement basis.

I've always liked the idea of some of my settlements looking less advanced than others (and not upgrading all the way)- but I know i'm in the minority there- hence the toggles that are coming.
 
Wow, I don't know what it was. But I downloaded "Load Accelerator" ( http://www.nexusmods.com/fallout4/mods/10283/? ) and followed the instruction there. And...no more fast travel crashes. I tried it from a neutral spot to Red Rocket and from there immedatly to Taffington-Boathouse, without any crash. I walked directly after the port, no issues.
 
@MPilo The origin of this came from @Thebuttkicker suggestion to @Firderis to try moving a fast travel point in a settlement (where the default fast travel point was stuck under a building) using the fast travel target object. @kinggath then suggested that the moving of the fast travel point might also help the CTD fast travel problems.
In this vein, has any of you tried moving your fast travel spot to the edge of your settlement and facing it away?
I have moved some of the fast travel points in my larger settlements to an unpopulated edge of the build area and I do think it helped. I have not tried @kinggath suggestion of purposely positioning the fast travel point facing away from the settlement but I will give that a try.
 
For my sanity, the requirements are easier to setup as an all or none thing (building holotape options is pretty involved- especially with more than just ON/OFF selection).

After the first patch you'll be able to turn off the requirement for martial/industrial symbiosis on a per settlement basis.

I've always liked the idea of some of my settlements looking less advanced than others (and not upgrading all the way)- but I know i'm in the minority there- hence the toggles that are coming.
Don't get me wrong, I like that as well. Except in cases of pseudo-military outposts, where it makes sense to have (mostly) only martial structures, and have those structures be advanced. Places like Outpost Zimonja and Hangman's Alley, or even the Castle, which is full on a military base and fort, although I do have an actual town there. But I agree with you, and a lot of my smaller settlements are just fine as they are, like you described.

Maybe if there was a different requirement for martial structures, like how commercial plots have either a population or home requirement. That'd work too.
 
That's a good idea to keep in the pocket for the future- still a lot more development to be done, so new tie-ins that make sense will start appearing with more expansions.
 
@Firderis It is in the resources group > misc, same place with the Bramin feeding tub. It's called the "Fast Travel Target", you can place it down to change the location you arrive at when you fast travel to a settlement. You can place one FTT in each settlement.

I have done what @kinggath suggested in terms of moving the fast travel point to the edge of a large settlement where not much is happening and I do think it helps.
Thanks i was at work and couldn't remember for sure
 
Ok, I reduced the complexity and such of Sanctuary by about 20%, removing some plots, optimizing power lines so there aren't so many to load, and moving some settlers to other settlements. I can now safely fast travel to sanctuary.
Sanctuary was not my largest settlement, it didn't have the most plots or the most settlers. However, I believe that it had the issue where other big settlements did not because Sanctuary contains a lot of "stuff" besides my plots. The prewar houses, the shrubs, etc. I think that Sanctuary is probably already fairly complex before we even start using SS in it. So my other bigger settlements (Starlight Drive-In, Spectacle Island, and Nordhagen Beach) didn't have any issues because they mostly are empty, and most of what they have now are plots. Just my 2 cents.
 
Ok, I reduced the complexity and such of Sanctuary by about 20%, removing some plots, optimizing power lines so there aren't so many to load, and moving some settlers to other settlements. I can now safely fast travel to sanctuary
Did you tried that:

Wow, I don't know what it was. But I downloaded "Load Accelerator" ( http://www.nexusmods.com/fallout4/mods/10283/? ) and followed the instruction there. And...no more fast travel crashes. I tried it from a neutral spot to Red Rocket and from there immedatly to Taffington-Boathouse, without any crash. I walked directly after the port, no issues.
 
@Firderis No I have an HDD, and it only works with SDD.
Not as far as I understand it. The amount of improvement is higher with an SDD, but both profit. Let me shortly check:

omg my gameplay is so much smoother now. should dig up my first save archive and test that lol but ied have to track down like 100+ mods before.

HDD. there are zero credible reports on the longevity of SSD. So I refuse to use it. There are much better options in the works. Im not about to trust my life to a glorified thumb drive haha.
 
@Firderis It is in the resources group > misc, same place with the Bramin feeding tub. It's called the "Fast Travel Target", you can place it down to change the location you arrive at when you fast travel to a settlement. You can place one FTT in each settlement..


I seen that but it looked "to good to be true" so I ignored it figuring I mist have had it wrong.
Nice to know, thanks :)

My settlements are so built up at times I have fast traveled into a block of stone. VERY weird lol.
 
Snap and Build has all sorts of issues related to it so by itself it could be the cause of your problem. Have you tried snappy housekits as an alternative?

I actually intentionally transfer into a block of stone surrounded by other blocks of stone in 3 of my settlements. I get less crashes that way when quick travelling for whatever reason. To get out just jump and kick the jetpack on.
 
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