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Can i have..All the settlements? plz~

PaiRho

Member
Messages
38
Hello, everyone. First off, Sim is the big reason I'm playing Fallout 4 again. I had no idea I needed a mod like this till it popped up and it just keeps getting better.

So thanks everyone who's working hard on it.

That said I want to make it a center point for a new game/mod session. With as many new settlements that I can cram into the mod list. Since I only really known of Northen Exposure I'm hoping you guys can toss some links for other ones? Or any mods that would fit something like this?
 
yeah conquest is a lot of hard work to get right :(
but theres still heaps o settlement mods out there:)
The nuka world one adds heaps of settlements as well hehe don't hav the link for that one and the guy who did the northern one also did far harbour one with 10 I think.
 
Red Rocket settlements works awesomely. Must have for me... recommend the 1.6 Lexington version otherwise it would show up as "Commonwealth".

Interestingly, I did find out that the "No More disappearing Act" for LOD's will produce the "commonwealth" settlement error for almost all of the extended settlements. I probably have 20 different settlement mods added so it is even more evident ....

Minuteman Outposts works awesome.... the Emerald settlement just north of vault 111 works well... the northern exposure is good too. Some of these settlements in the chain will have the commonwealth error with the No More Disappearing act....

There is the one next to Lexington Red Rocket called Roadside. Works well also.

Sim Settlements work with Conquest in my experience... there are general issue with Conquest and not related to SS... while not perfect, I can live with the quirks because for me, I play survival and need rest places... Conquest works well for this.

Would be nice if someone would do an updated Conquest, for SS, but also uptodate for latest version of Fallout.
 
Thanks MrC, but all thoes names you just dropped don't show up on Nexus or google.. So would it be posable to get some links?
 
One thing to keep in mind is that the more settlements you have using SS, the beefier your machine needs to be. So if you're running on mid to low level hardware don't go beyond the vanilla settlements. Also stagger out your settlement builds so that you don't have all settlements leveling up about the same time.
 
He's not kidding about going easy on the number of settlements. I had a desire to max it out myself. Besides the vanilla settlements, I added 13 via settlemods, 10 via Northern Exposure, the Red Rocket settlement pack, Alford Bridge, Roadside shack, Parking Garages mod, and a handful using Conquest.
My rig and graphics card are top notch, and I think it's just too many. Settlers tend to stand still often, and I get random CTDs occasionally. (Not blaming SS specifically, mind you, I'm heavily modded up), but if I start again, I will be cutting back on some so hopefully not overload the game.
 
Thanks MrC, but all thoes names you just dropped don't show up on Nexus or google.. So would it be posable to get some links?

When I get on the computer, I will give the links of all the settlement mods I have loaded. Regardless of I use them or not. I find loading them all at a new game sets the baking of a saved game versus insertion later.

And yes, a beefy computer is needed. I don't use rotc so I don't have simulatenaous leveling going on. I do use an interior home that I go to to pass time. This allows scripting to run pretty much unhindered. Heather's bunker is favored choice.
 
Red Rocket Settlements might be buggy. At least I remember users of my teleportation mod having problems, because the settlements didn't get a workshop id. No idea if this has been fixed by now.

Edit: speaking of buggy settlement mods: DO NOT use "settlemods". Or at least, not the complete merged version. I made the mistake of adding it from the beginning of my current savegame, and now I'm stuck with several buggy settlements. In general, it's best to save, add the settlement mod, go to the location and check right away if it works, and uninstall and load the save if it doesn't.

I could try to make a list of settlements from that which work fine for me, if anyone is interested.
 
Last edited:
A list of what works would all ways be helpful. I've only really used Northern Exposure.

Its been handy. Find a spot, clear it out. Do a 'scrapall' command. And start ploping down sim plots.
 
Pra - see my comment about the "No Disappearing Act" Red Rockets I found have to be a new game install.

Here is my list of settlement mods that I have working currently in a game with all workshop ID's, fast travel, setter and provisioner assignments fully functioning. I have also included homes as well but not for settlement building.
Alfred https://www.nexusmods.com/fallout4/mods/29623
Bedford https://www.nexusmods.com/fallout4/mods/27041
Billionarres' Vault https://www.nexusmods.com/fallout4/mods/23901
Breakheart Banks https://www.nexusmods.com/fallout4/mods/26106
Bridgeport https://www.nexusmods.com/fallout4/mods/26106
Cambridge Home https://www.nexusmods.com/fallout4/mods/20394
Cochitute Home https://www.nexusmods.com/fallout4/mods/31222
Cotozic Bunker https://www.nexusmods.com/fallout4/mods/27466
East Malden https://www.nexusmods.com/fallout4/mods/29782
Eden Meadows https://www.nexusmods.com/fallout4/mods/27327
Emerald Necklace https://www.nexusmods.com/fallout4/mods/29193
Fairline Hill https://www.nexusmods.com/fallout4/mods/26515
Far Harbor Settlements https://www.nexusmods.com/fallout4/mods/31106
Forest Grove Marsh https://www.nexusmods.com/fallout4/mods/31234
GAG settlements https://www.nexusmods.com/fallout4/mods/30812
Gerry's Landing https://www.nexusmods.com/fallout4/mods/30036
Granite https://www.nexusmods.com/fallout4/mods/29766
Waterworld https://www.nexusmods.com/fallout4/mods/30072 (Uituit shameless plug and endorsement!)
Layton Towers https://www.nexusmods.com/fallout4/mods/31142
Library Living https://www.nexusmods.com/fallout4/mods/31165
Listening Post Zulu https://www.nexusmods.com/fallout4/mods/28641
Mystic Lake https://www.nexusmods.com/fallout4/mods/26816
Mystic Pines Survival https://www.nexusmods.com/fallout4/mods/30545
Natick Power Substation https://www.nexusmods.com/fallout4/mods/29760
New Settlement Cochitual https://www.nexusmods.com/fallout4/mods/22398
Northern Exposure https://www.nexusmods.com/fallout4/mods/22398
Observatory https://www.nexusmods.com/fallout4/mods/31023
Pilgrims Way https://www.nexusmods.com/fallout4/mods/29800
Player Home Natick https://www.nexusmods.com/fallout4/mods/31225
Roadside Shack https://www.nexusmods.com/fallout4/mods/29618
Sanctuary Hot Springs https://www.nexusmods.com/fallout4/mods/17575
Sassamon Overpass https://www.nexusmods.com/fallout4/mods/31130
Scavenger's Safehouse https://www.nexusmods.com/fallout4/mods/30951
South Boston https://www.nexusmods.com/fallout4/mods/28591
The Atom Cats Crib https://www.nexusmods.com/fallout4/mods/30173
Goodneighbor condo https://www.nexusmods.com/fallout4/mods/21873
Memory Den Safehouse https://www.nexusmods.com/fallout4/mods/31649
Oberland Station Basement https://www.nexusmods.com/fallout4/mods/23243
Overboss https://www.nexusmods.com/fallout4/mods/23688
Slog Diner https://www.nexusmods.com/fallout4/mods/24457
Somerville Place https://www.nexusmods.com/fallout4/mods/26918
Starlight Storeroom https://www.nexusmods.com/fallout4/mods/22745
West everett https://www.nexusmods.com/fallout4/mods/28493
Weymouth Fore River https://www.nexusmods.com/fallout4/mods/29783
Chestnut Lodge https://www.nexusmods.com/fallout4/mods/29783
Far Harbor Shack https://www.nexusmods.com/fallout4/mods/25359
Hangman's Flat https://www.nexusmods.com/fallout4/mods/27868
Coastal Cottage Bunker https://www.nexusmods.com/fallout4/mods/26055
Red Rocket Settlements 1.6Lexi https://www.nexusmods.com/fallout4/mods/17681
Minuteman Watchtowers https://www.nexusmods.com/fallout4/mods/30363

Warranties and Disclaimers:
1) All of these installed new game (I use Cheat Terminal Mod to add material to all workshops in the vault. I do this to verify proper install when I activate a workshop and check inventory. I also then verify the operation of the mod by the workshop tab to make sure proper workshop name and not "Commonwealth"...
2) I use no scrapping mod in my LO
3) I use no settlement boundary mods
4) I place all of these mods at the very bottom of the load order after all my other mods......

The key is realize settlement mods or homes are usually outside the vanilla borders, which is why I stay with the vanilla borders. I do not use scrapping mod because it causes issues.... I think many would comment Scrap everything does cause problems in a baked game.

These all work for me. I do not use every settlement at one time. It does add a lot of map markers. I use the Red Rocket Road Map Markers https://www.nexusmods.com/fallout4/mods/23796 to uncover all of the markers of the game... Immersive way of "cheating"???

I hope it works out for you. Works for me and my mods... I run roughly 250 mods total including ESL's.... I make no guarentees it will work for you, or any of you. I can only state my game has all of them and all have workshop ID's for full use (not the homes). I will not argue with you about what supposedly works/don't works for you (proverbial you).

Btw - I also run horizon, Sim settlements, CBBE stuff, Workshop Rearranged, CVC Deadland, G2M, and Woody's...

Hope this helps you... and all of you interested.

John

PS - stay away from mods in Concord. I have found they conflict with the Red Rocket cell and causes lots of issues. Sorry to those who have mods made and they work for you. with all the mods I have, Concord breaks things for me - maybe not you.

PSSSSSSS - I NEVER USE SCRAPALL.... BAD MOJO FROM PAST EXPERIENCES. IT IS A WASTELAND, NOT A CLEAN SLATE.
 
Holy shit that's quite the list. Huh.. Horizons and Sim at the same time? I got ask hows that working out with Horizon's odd planting systems and its old build stuff. Does sim work with it?
I mean if i could plop down sim plots instead of dealing with all that horizon command table stuff it would be rather handy.
 
Ok, then I'll do a list of the settlemods settlements. Use the standalone version with individual ESPs, DO NOT EVER EVER INSTALL THE FULL VERSION!

In general, most, if not all of those have reappearing items or objects like beds. This is a minor issue IMO, and can be fixed by manually disabling them using the console. Also, this is a list of my experiences, results may vary. And lastly, as these mods are abandoned, use at your own risk!

If there is a newer mod which does the same location (MrCJohn posted Fairline Hill and Natick, for example), better use those instead.

Also, Scrap Everything is probably a must, since some objects aren't scrappable otherwise.

Mostly Functional/"worksforme":
Natick Power Plant
Fairline Hill Estates: The player home interior is somewhat buggy, but the settlement itself seems to work. If you are using my Immersive Teleporation, teleporters won't work in the interior because of it's bugginess.
Fiddler's Green
Huntress Island
Norwood Depot
Eden Meadows Cinemas
Ryder Rentals: definitely has respawning items
Rocky Narrows: has respawning items and some other objects
Nuka Island

Buggy/Stay away:
Evan's Way: something's off about the Location. Settlement Management Software actually reports two locations of this name. One of them is the actual settlement, while the other one seems to be where you are actually in. That is, things which try to get workshop by location will always report an empty settlement if used in there.
Easy City Downs: not only does this completely destroy a vanilla location (and isn't even thorough about it), the resulting settlement has no functional map marker, and no settlers can be sent there.
Westing Park: Destroys another vanilla location, but the amusement park it puts there is actually kinda neat. However, the 2 (or were it 3?) interior cells there have some major fuckup, which leads to any settlers you try to send to the settlement actually appear in these cells. Also, suffers from major respawning items, including quest items (which have been moved from the vanilla location)
Glowtopia: has no functional map marker. Also, has a loaddoor to actually enter it, settlers have problems with it. I think I actually could settlers there, but I'm not certain.
Rad-B-Gone Island: No functional map marker. I think I actually could settlers there, but I'm not certain.





Other settlement mods:
Relay Site Alpha: A glowing sea settlement. Has the minor issue that the workshop border is visible before you activate the workbench for the first time.

"Kenmore" Subway Station: an interior settlement next to Hangman's Alley. Might have some minor visual glitches, but works well enough for me. I also renamed it to Fens Way for myself, because that's what it says on the entrance.
 
Pra - see my comment about the "No Disappearing Act" Red Rockets I found have to be a new game install.

Here is my list of settlement mods that I have working currently in a game with all workshop ID's, fast travel, setter and provisioner assignments fully functioning. I have also included homes as well but not for settlement building.
Alfred https://www.nexusmods.com/fallout4/mods/29623
Bedford https://www.nexusmods.com/fallout4/mods/27041
Billionarres' Vault https://www.nexusmods.com/fallout4/mods/23901
Breakheart Banks https://www.nexusmods.com/fallout4/mods/26106
Bridgeport https://www.nexusmods.com/fallout4/mods/26106
Cambridge Home https://www.nexusmods.com/fallout4/mods/20394
Cochitute Home https://www.nexusmods.com/fallout4/mods/31222
Cotozic Bunker https://www.nexusmods.com/fallout4/mods/27466
East Malden https://www.nexusmods.com/fallout4/mods/29782
Eden Meadows https://www.nexusmods.com/fallout4/mods/27327
Emerald Necklace https://www.nexusmods.com/fallout4/mods/29193
Fairline Hill https://www.nexusmods.com/fallout4/mods/26515
Far Harbor Settlements https://www.nexusmods.com/fallout4/mods/31106
Forest Grove Marsh https://www.nexusmods.com/fallout4/mods/31234
GAG settlements https://www.nexusmods.com/fallout4/mods/30812
Gerry's Landing https://www.nexusmods.com/fallout4/mods/30036
Granite https://www.nexusmods.com/fallout4/mods/29766
Waterworld https://www.nexusmods.com/fallout4/mods/30072 (Uituit shameless plug and endorsement!)
Layton Towers https://www.nexusmods.com/fallout4/mods/31142
Library Living https://www.nexusmods.com/fallout4/mods/31165
Listening Post Zulu https://www.nexusmods.com/fallout4/mods/28641
Mystic Lake https://www.nexusmods.com/fallout4/mods/26816
Mystic Pines Survival https://www.nexusmods.com/fallout4/mods/30545
Natick Power Substation https://www.nexusmods.com/fallout4/mods/29760
New Settlement Cochitual https://www.nexusmods.com/fallout4/mods/22398
Northern Exposure https://www.nexusmods.com/fallout4/mods/22398
Observatory https://www.nexusmods.com/fallout4/mods/31023
Pilgrims Way https://www.nexusmods.com/fallout4/mods/29800
Player Home Natick https://www.nexusmods.com/fallout4/mods/31225
Roadside Shack https://www.nexusmods.com/fallout4/mods/29618
Sanctuary Hot Springs https://www.nexusmods.com/fallout4/mods/17575
Sassamon Overpass https://www.nexusmods.com/fallout4/mods/31130
Scavenger's Safehouse https://www.nexusmods.com/fallout4/mods/30951
South Boston https://www.nexusmods.com/fallout4/mods/28591
The Atom Cats Crib https://www.nexusmods.com/fallout4/mods/30173
Goodneighbor condo https://www.nexusmods.com/fallout4/mods/21873
Memory Den Safehouse https://www.nexusmods.com/fallout4/mods/31649
Oberland Station Basement https://www.nexusmods.com/fallout4/mods/23243
Overboss https://www.nexusmods.com/fallout4/mods/23688
Slog Diner https://www.nexusmods.com/fallout4/mods/24457
Somerville Place https://www.nexusmods.com/fallout4/mods/26918
Starlight Storeroom https://www.nexusmods.com/fallout4/mods/22745
West everett https://www.nexusmods.com/fallout4/mods/28493
Weymouth Fore River https://www.nexusmods.com/fallout4/mods/29783
Chestnut Lodge https://www.nexusmods.com/fallout4/mods/29783
Far Harbor Shack https://www.nexusmods.com/fallout4/mods/25359
Hangman's Flat https://www.nexusmods.com/fallout4/mods/27868
Coastal Cottage Bunker https://www.nexusmods.com/fallout4/mods/26055
Red Rocket Settlements 1.6Lexi https://www.nexusmods.com/fallout4/mods/17681
Minuteman Watchtowers https://www.nexusmods.com/fallout4/mods/30363

Warranties and Disclaimers:
1) All of these installed new game (I use Cheat Terminal Mod to add material to all workshops in the vault. I do this to verify proper install when I activate a workshop and check inventory. I also then verify the operation of the mod by the workshop tab to make sure proper workshop name and not "Commonwealth"...
2) I use no scrapping mod in my LO
3) I use no settlement boundary mods
4) I place all of these mods at the very bottom of the load order after all my other mods......

The key is realize settlement mods or homes are usually outside the vanilla borders, which is why I stay with the vanilla borders. I do not use scrapping mod because it causes issues.... I think many would comment Scrap everything does cause problems in a baked game.

These all work for me. I do not use every settlement at one time. It does add a lot of map markers. I use the Red Rocket Road Map Markers https://www.nexusmods.com/fallout4/mods/23796 to uncover all of the markers of the game... Immersive way of "cheating"???

I hope it works out for you. Works for me and my mods... I run roughly 250 mods total including ESL's.... I make no guarentees it will work for you, or any of you. I can only state my game has all of them and all have workshop ID's for full use (not the homes). I will not argue with you about what supposedly works/don't works for you (proverbial you).

Btw - I also run horizon, Sim settlements, CBBE stuff, Workshop Rearranged, CVC Deadland, G2M, and Woody's...

Hope this helps you... and all of you interested.

John

PS - stay away from mods in Concord. I have found they conflict with the Red Rocket cell and causes lots of issues. Sorry to those who have mods made and they work for you. with all the mods I have, Concord breaks things for me - maybe not you.

PSSSSSSS - I NEVER USE SCRAPALL.... BAD MOJO FROM PAST EXPERIENCES. IT IS A WASTELAND, NOT A CLEAN SLATE.
Wow!
I wonder if merging a lot of those would work. Lots of new places I haven't seen before!
 
Pra. Your list is awesome as well. Especially ones that are buggy. I have tried most of these over the thousands of hours playing. A lot of MA do great work and some things do get missed. Also, yes I use the newer mods. Generally stay with what works and mad in the year 2018.

For me, I listed what works in terms of a functioning workshop ID. I have a total of 58 workshops. Or in that range. Currently. As I said, I play survivor so my RP is that I should be able to build anywhere I want. Even if it is for a night or several days to heal before moving on.

I do see respawning when I have the no disappearing act mod. So I don't use it. Not sure if it is the individual mod or base vanilla game. Example is sanctuary. Even before nodding, I would lose the progress made from sturges quest for bed water etc. When in another area of the game.

Sim and horizon works together though I do shut off sim auto assignment as horizon does auto assign as well. Especially when I plant horizon crops or work stations. Otherwise seems quirky. Sometimes auto assign is okay, but turn off auto assign from bed and jobs. Just easier management to auto assign all my settlers. Plus I do the horizon equip function for tier 2 settler weapons at same time.

Hope everyone finds the sweet spot I currently have.

John

Ps. Bedford station for some reason shows 2 workshop benches. I activate only one and no issues.
 
Sim and horizon works together though I do shut off sim auto assignment as horizon does auto assign as well. Especially when I plant horizon crops or work stations. Otherwise seems quirky. Sometimes auto assign is okay, but turn off auto assign from bed and jobs. Just easier management to auto assign all my settlers. Plus I do the horizon equip function for tier 2 settler weapons at same time.
Do you know if it is possible to disable horizons auto-assignment? Something is really messed up at my vault 88, and I want to turn off auto-assignment as much as possible to narrow it down.
 
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