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Potential Clothing Project

Wasteland Geographic

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Hi Gang,

Over the years, I voraciously collected amazing skins for The Sims 2. I have about 500GB of skins.

I've always wanted to convert lots of them to Fallout 4 (given creator permissions), but without spending thousands of dollars on 3D Studio Max. I haven't seen a Fallout 4 plugin for Milkshape. I can edit textures fine enough, but I need a program I can import and export meshes with. Proposed budget- $200

Anyone have a suggestion on how to go about it? Sure is a treasure trove of outfits If I can just establish a workflow.
 
I know pretty much nothing about clothing, does it require collision? Collision can only be had with the official bethesda 3ds max plugin for 2013.
 
That would be a Cool project. I can only wish you luck with it, but as a concept I approve.

Silly things that bug me. That someone in 2078 went through the wasteland and sewed all the clothing together. I seriously don't get the whole 'You can wear a Green Shirt, Jeans, and Combat Boots together. BUT NO COMBAT BOOTS AND RADSTAG HIDE!!'

Further aside, if you've been thinking about the 100 credits Bethesda gives you with Creation Club, I did see someone post a set of various fallout T-shirts for characters. Well Worn, but quite a lot of variation, Charisma +2 and ballistic fiber (But like most CH clothing, not external armor) compatible.
 
I don't know what format those meshes are in, but my guess is that someone has a converter out there to change them to a standard format such as FBX, which you should be able to load into Blender.

Once you have them there and can export to NIF, you should be able to import them into Outfit Studio with an existing outfit and rig them up to the bones of the existing outfit. I don't know enough about what is possible in Outfit Studio - but that's the best I can think of without using 3ds Max.
 
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