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What's included in the megapack?

Pandabutt

New Member
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13
I'm an Xbox player waiting patiently for the full mega pack. I know what full packs are included from watching kinggath's video but I was hoping someone could tell me which plots it includes from current designs like the radroach pen from animal farm. Since space is so limited on xbox and Xbox has the ghost space issue when deleting mods I'm trying to figure out what other packs I still want to download.
 
From the description page on Nexus

Includes all building plans from the following mods - note that uninstalling one of those add-ons will cause your plots that were using them to select a new building plan:

Brian84's Residentials
Jib's Residential Addon
Brae's Defences
Home Improvement AIO
Trailer Park Dreams
PCDugAddons

Also includes building plans donated by Altairp, Eldarth, and Uituit.

Bonus buildings are automatically unlocked depending on which combination of DLC and CC content you have installed from BtN and kinggath. Additional bonus buildings may be added in the future. Current bonus buildings include:

3 - Residential Buildings by BtN No unlocks required!
Franchise Kit by kinggath Unlock Requires Slocum Joe's CC pack
Shooting Range by Brae Unlock Requires Nukaworld DLC
7 - Residential Buildings by BtN Unlock Requires Nukaworld DLC, Far Harbor DLC, Automatron DLC, Contraptions Workshop DLC, and Wasteland Workshop DLC
 
So, on Xbox that latest update has sort of unincluded many things. When I first downloaded the mega pack there were all sorts of things I don’t normally have like altairp’s I think and tons of new residentials plus the Y1 additions, and it had the duplicates as mentioned by many people.

Now that I upgraded SS and mega pack there are only the new Y1 bonus things.

Was that intentional? And/Or ideas how to fix?
 
some plots wasn't supposed to show because oyu needed the dlc content or creation club content.
 
I have all dlc and cc. The plots in question are from add on packs. All the unlockable new buildings that register as Y1 are there. And really cool by the way.
 
If you have the ghost space issue there is a fix for that delete the mod from your libraryon the bethesda mods page as well as your xbox fixed my issue
 
@Marc Eastman The version up for Xbox right now only includes 11 building plans. There was a bug in the first release that would cause all of the plans to show up even though the building models weren't included - which is what you were seeing.

The full version will be going up on Xbox today - it's pretty huge though, so I'm not sure how many people will want to use it.
 
I see it’s big but do I understand that you then don’t need the other mod? For instance, I don’t want to have this and say JunkTown both do I? That would just be repetitive use of the limited space, or am I wrong?
 
I see it’s big but do I understand that you then don’t need the other mod? For instance, I don’t want to have this and say JunkTown both do I? That would just be repetitive use of the limited space, or am I wrong?
Uituit (JunkTown) only contributed a few plots, so you'll probably want to keep his. From the description page:
Includes all building plans from the following mods - note that uninstalling one of those add-ons will cause your plots that were using them to select a new building plan:

Brian84's Residentials
Jib's Residential Addon
Brae's Defences
Home Improvement AIO
Trailer Park Dreams
PCDugAddons
 
Its is alot of options I just downloaded it and I have it the two wasteland ventures, industrial city, ruined homes, Simhomstead and junktown and still have a 106.05mb free
 
I downloaded the full pack yesterday and I love it :) I can see why some people would be turned off by its size but it has so much great content included and most of it is exclusive to the pack if your on xbox. I hope you continue with this pack and keep adding more great content to it. I personally would love to see more interior plots added.
 
Uituit (JunkTown) only contributed a few plots, so you'll probably want to keep his. From the description page:
Megapack Nexus Page said:
Includes all building plans from the following mods - note that uninstalling one of those add-ons will cause your plots that were using them to select a new building plan:

Which reminds me - I had an odd thought about that when I read it on the page.

If I made a 'Zoned Only' Plot addon for a cityplan and set it as the default plots for a plan, and then someone used the cityplan without that add on, would those plots automatically reset to Randomly generated or would they not appear at all?
 
I’m pretty sure kinggath mentioned that scenario once and said they would just revert to random among the options actually available.
 
I’m pretty sure kinggath mentioned that scenario once and said they would just revert to random among the options actually available.
Cool. I may play with the XML and see if I can run the blueprints through sed and make it just randomize the city items then.
 
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