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Covenant Compound - L3 COMPLETE

harkness13

Active Member
Messages
137
UPDATE: It is done. Fresh screenshots inbound and, eventually, the remaining levels 0-2.

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Something happened at the small settlement known as Covenant. Its inhabitants, long-time xenophobes and all around weirdos, one day up and disappeared - their turrets dismantled, their doors left wide open.

It didn't take long for the scavvers and raiders of the wasteland to come through and pick the place clean, taking just about everything not nailed down. Eventually somebody came along with a box of ASAMs and a group of settlers, booted out the squatters and radroaches, and set out to create a small fortress within the imposing concrete walls.

ScreenShot63.png ScreenShot64.png ScreenShot65.png ScreenShot66.png ScreenShot67.png ScreenShot68.png ScreenShot69.png ScreenShot70.png

PLOTS USED:
Residential
Ensuite by Iascus (Simple Living)
Alchemist Tower by Jib (Jib's Residential Addon)
Superior Room by Iascus (Simple Living)
Crow's Nest by Myrmarachne (Wasteland Ventures 2)
Gourmand by Kinggath (Sim Settlements)
Priorities by Kinggath (Sim Settlements)
Upmarket Hobo by Uituit (Junk Town)
Modern Domestic by Iascus (Simple Living)
Tinkerer Digs by Tinuvia (Wasteland Ventures)
Deluxe Room by Iascus (Simple Living)
Warehouse Living by Iascus (Simple Living)

+ 4 beds, and a player bed.

Commercial and Recreation
Nuclear Nellie by Tinuvia (Wasteland Ventures)
Caps General by Kinggath (Sim Settlements)
Military Surplus by Tinuvia (Wasteland Ventures)
Captain Crash's Chem Reliance by Tinuvia (Wasteland Ventures)
Boardgame Cafe by Desamona (DownTime)
One More Cup of Coffee by CaptLaserBeam (CaptainLaserBeam's Jampads)

+ 1 bartender marker (and somehow + 1 medic marker? Thanks, Covenant T_T )

Industrial and Agriculture
Logistic Station by IDEK (IDEK's Logistic Station, obviously)
Diamond Power by Uituit (Junk Town)
Babylon Roof Garden, No Ground by Tinuvia (Wasteland Ventures)
Vault Hydroponics by Wulfharth (Vault-Tec Tools)

Martial
Security Office by Kinggath (Sim Settlements)
Checkpoint by Kinggath (Sim Settlements)
Death Tower by Mr Jose Cuervo (Bad Neighbors)
Armory by Tinuvia (Wasteland Ventures 2)

Let us never forget...
9KpGfAW.jpg

Dropbox Link to L3 Save: https://www.dropbox.com/s/kvrcvr6yc...mmonwealth_012040_20200804040619_5_2.fos?dl=0
 
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For the sake of clarity, when the rules say the settlement should support no more than 15 settlers does that include a city leader? Or is it 15 settlers plus one city leader?
 
The City leaders adds to the Settler count from memory so its total settlers according to the game.
 
Looking good mate.
 
Leaders can work a plot as well as being leader, play styles vary, but I always have mine working rather than sitting at the desk, and as such always have enough jobs for all the population. You can always have more jobs than population, max population is worked out by beds/ residential.
 
the clock tower just works, nice touch.
 
I have another question, if there's a better place I should be posting these please let me know lol

Fairly certain I had this confirmed during a previous build, but with Place Everywhere's extended scrap option (using 'Insert' key) are we allowed to scrap the stuff it makes available? If so, that would allow removal of the concrete walls and houses, which feels a bit wrong.

I'm asking now, even though I already used the function to remove the turrets and some turret stands, so I hope it was okay otherwise I've torpedo'd my chances at a valid entry :explode:
 
I'm really tempted to just delete the houses lmao
And then you have some space to work in. Might even lower your build count.

I thought that may have been the case. 14 job plots it is, then.
You Can go to 15, the City Leader can work a Job as well. 1 plot makes a Big difference sometimes.
If you put the Desk near their plot they will tend to use desk, at least with martial plots.
 
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