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Vault City - The Subterranean Sanctuary (L3 COMPLETE)

harkness13

Active Member
Messages
137
Beneath the Quincy Quarries, in the cavernous hollow of an unfinished vault, wastelanders came to establish a new settlement underground. Before long, that settlement grew in both size and numbers. This subterranean sanctuary, a city of drifters and lost souls once known as Vault 88, came to be known by a new name: Vault City.

The perfect place for certain people to disappear.

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All main traffic enters as the vault dwellers were supposed to two centuries earlier - through the front door. Newcomers are vetted, tested, and kept a close eye on while they visit. As collateral, and for safety's sake, non-residents are required to turn in their weapons.

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The settlers who first arrived in this vast, empty chamber had little to no idea about how to build a vault. Their Overseer - who was out questing on behalf of other settlements at the time - might have had some idea about vault-building (word is that the Overseer spent over 200 years in a completely different vault!), but since they weren't around the settlers made do with what they had and what could be scavenged safely nearby.

Some pre-built vault segments were dragged and hoisted with immense difficulty, old trains were scrapped and repurposed.

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Here we see the Overseer's office.

The Overseer rarely visits, and with that lack of oversight an enigmatic yet equally absent hotelier has seen a lot more visitors as of late.

Strangely, these visitors don't need to collect any belongings when they leave - nor do they bother to alert the guards that they are leaving. It's not a crime to do this, but it is curious.

If anyone ever properly checked the city's visitor logs, however...

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SS Add-On Packs used:

- Wasteland Venturers All-In-One by Tinuvia and Myrmarachne
https://www.nexusmods.com/fallout4/mods/30081
- Junk Town by Uituit
https://www.nexusmods.com/fallout4/mods/26107
- Scrappers by Ohno
https://www.nexusmods.com/fallout4/mods/25679
- Animal Farm by Altairp
https://www.nexusmods.com/fallout4/mods/23421
- Ruined Homes and Gardens by Ruinedworld (recommend, two residential plots oriented with Ruinedworld's designs in mind)
https://www.nexusmods.com/fallout4/mods/23917
- Vault-Tec Tools by Samutz and Wulfharth
https://www.nexusmods.com/fallout4/mods/31591
- Simple Living by Iascus
https://www.nexusmods.com/fallout4/mods/40320
- Ultimate Defenses by SirLach (STRONGLY RECOMMEND, this has the front gate plot)
https://www.nexusmods.com/fallout4/mods/38833
- Legalize the Commonwealth by Innocent Alpha
https://www.nexusmods.com/fallout4/mods/39617
- Pra's Random Addon by Pra
https://www.nexusmods.com/fallout4/mods/38663
- Logistics Station by IDontEvenKnow
https://www.nexusmods.com/fallout4/mods/28945
https://www.nexusmods.com/fallout4/mods/28945
L3 SAVE FILE: https://www.dropbox.com/s/kmmngij0v19pcsy/V88_L3.fos?dl=0
 
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Work is well underway for shaping out the area with placeholder pieces. Will be using more Vault-Tec-centric pieces in the final version, might change out some of these plots as well.

We shall see how things go...
 

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Oh yeah, that's looking much better.
 

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The evolution continues. Lighting is going to have to play a big role down here.
I'm a little concerned that a long time ago I might've changed something under the hood of my game re. build limits and forgotten...

... does Vault 88 (with all other workshops in here activated) offer a ridiculously generous build limit? Because I swear to Gosh my build limit bar has not budged once and I haven't used the SS holotape to alter it.
 

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There are some console commands which can be useful for seeing what's going on with build limit. I know that sometimes the build bar can seem to have a life of it's own.
Triangles used: getAV 348
Triangles limit: getAV 349
Draws used: getAV 34a
Draws limit: getAV 34b
 
There are some console commands which can be useful for seeing what's going on with build limit. I know that sometimes the build bar can seem to have a life of it's own.
Triangles used: getAV 348
Triangles limit: getAV 349
Draws used: getAV 34a
Draws limit: getAV 34b

Thanks my dude, I'll give these a try.
 
Couple of questions -

1. When's the deadline? I poked around but couldn't find it.
2. The oil lamp-posts in the image below; I cc'd them in but have just realized that they are from a DLC.

I suppose first of all, this might be something to look into as cc'ing them in didn't alert the city plan contest mod that they were 'illegal' items by highlighting them (idk if that can be fixed, just figured it's worth mentioning).

Second, does anyone know if these lamps are found anywhere in the base game? If I can track them down and get their base ID I can replace them.

Please ignore Clem, he won't go to work for some reason. He's complaining about heart problems and his gambling addiction again.

Thanks in advance!
 

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28th as normal
Only vault tech DLC is allowed.
 
Yeah, I realized I couldn't place these down. I want to replace them with ones in the vanilla game if they exist (which I'm sure they do somewhere) but I don't know where to find them. That was kinda the whole guts of my second question tbh :smile
 
Okay nvm, literally found some in Quincy lol

Another question though, do we still need to build the recruitment beacon in Vault 88 for each level given that there's already one pre-built in the reactor room?
 
It should work fine using the inbuilt one , but ill let you know if you need to build one ;)
 
I was wondering that also.
 
So I know the recommendation is to only build in the main cavern, but if I were to just place decorations and the odd wall here and there elsewhere in Vault 88 - that is to say no SS plots or interactive items (namely the drug store and subway station) - would that be okay?

I also have a few questions regarding the faction claim markers and NPC spawners. Is there a resource around these which can help/offer tutorial?
 
it should be ok to stick a few things in other places but vault 88 is vault 88 ;)

You could check out Kinggaths beth school tuts on youtube or ask on SS discord
 
I'll check with the Discord, see what the word is around spawner functionality. Thanks :D

What do we mean by that, "Vault 88 is Vault 88"? Just seeking clarity, I'm planning on doing a lot of prop detailing in one area in particular and I'd hate for it to be in vain.

Is it a performance thing, or a strong possibility that the placed items won't be picked up by the city plan when transferring/building? The specifics only say that V88 can be "tricky" to build in.
 
Yeah Performance can suffer , and for many players things can go wonky lol thatswhy I broke it into 4 parts for my mod ;)
 
This is an example of the level of detail I'm planning to use. Would this be too much?
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I'd also be placing props to an equal or lighter level in these areas.
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I only want to be certain, as the rules only 'strongly recommend' against building beyond the cave rather than flat-out forbidding it.
 
Its fine :)
But when its time to do the vid tours we prolyl wont show outside of the your main built up area ,takes to long to walk anywhere in v88 ;)
 
So long as placing these props won't cause any massive harm, I'll only be including them at L3 anyway.

And that's fine, it's better that they be a surprise to those who explore ;)
 
So long as placing these props won't cause any massive harm, I'll only be including them at L3 anyway.

And that's fine, it's better that they be a surprise to those who explore ;)
go crazy, I always do.
 
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