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Suggestion (Plot Ideas) Resource Converter Plots

Rylasasin

Active Member
Messages
143
So here's an idea for a bunch of QOL plots that all do roughly the same thing: they convert one form of Conqueror resource into another. For when you have an overstock of one type of resource and a shortage of another. Or if you're running a weird faction that relies heavily on one type of resource but not on others.

The levels all work the same.

L1: 60 X Resource to 30 Y Resource
L2: 60 X Resource to 40 Y Resource
L3: 60 X Resource to 60 Y Resource

These do not produce the normal wages, rations, or equipment they would normally provide on their own.

Ethanol Plant:
Type: Industrial
Normal: Produces Molotov Cocktails, Flamer Fuel, and Oil.
Conqueror: Converts Rations into Equipment

Totally Legit Farmer's Market:

Type: Commercial
Normal: Sells Crops.
Conqueror: Convert Rations into Wages.


Canning Factory:
Type:
Industrial
Normal: Produces pre-war food.
Conqueror: Converts Equipment into Rations.

Surplus Shop:
Type:
Commercial
Normal: Sells Guns.
Conqueror: Converts Equipment into Wages.

Food Caravanner's Shed:
Type:
Industrial
Normal: Produces Fresh Food
Conqueror: Convert Wages into Rations.

Counterfeit Bottlecap Melter:
Type:
Industrial
Normal: Produces Steel
Conqueror: Converts Wages into Equipment
 
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So here's an idea for a bunch of QOL plots that all do roughly the same thing: they convert one form of Conqueror resource into another. For when you have an overstock of one type of resource and a shortage of another. Or if you're running a weird faction that relies heavily on one type of resource but not on others.

The levels all work the same.

L1: 60 X Resource to 30 Y Resource
L2: 60 X Resource to 40 Y Resource
L3: 60 X Resource to 50 Y Resource

These do not produce the normal wages, rations, or equipment they would normally provide on their own.
Not sure about the specific examples (need to think more) but the general idea is great. The rationale behind WRE makes sense but it's too opaque. For one, guidance/FAQs need to be surface in the UI (eg, another clickable item on war planner's desk). For another, we could use need some more (outpost) design flexibility such as what you're suggesting. tbh, wish with logistics plot that plots such as the ones you mentioned could be built at some plain jane settlement and then linked to outpost for WRE transfer. fine with heavy-to-moderate conversion loss.
 
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