spacefiddle
Well-Known Member
- Messages
- 576
Raider Overhaul was one of those mods everyone talks about I never got around to looking into, so finally did. Doing the "Lost Patrol" chain and at the Satellite Array I run into a raider crew mixing it up with the St00per Mutants. One of them is in power armor (turns out to be tier 4 - tier 6 parts).
Well. I imagine it's slightly less insane on it's own... but.... one of my mods greatly buffs the protective value of power armor such that the pilot doesn't take damage in any significant way until you've blasted some holes in it, or better yet blown a piece or three off. Until just now, I didn't realize how few NPC opponents really use power armor. Hoo boy.
I am now calling for evac and buggering the fark off because I am out of ammo and all my own PA pieces are orange or yellow. I blew through literally all my ammo knocking that bastard's helmet off and then introduced his forehead to my .44. On the plus side the effect works like I was hoping... but DAYum. Combined with the Raider Overhaul's.... er, overhaul.... to Raider PA's spawning at higher levels.... time to start carrying more ammo :O.
Well. I imagine it's slightly less insane on it's own... but.... one of my mods greatly buffs the protective value of power armor such that the pilot doesn't take damage in any significant way until you've blasted some holes in it, or better yet blown a piece or three off. Until just now, I didn't realize how few NPC opponents really use power armor. Hoo boy.
I am now calling for evac and buggering the fark off because I am out of ammo and all my own PA pieces are orange or yellow. I blew through literally all my ammo knocking that bastard's helmet off and then introduced his forehead to my .44. On the plus side the effect works like I was hoping... but DAYum. Combined with the Raider Overhaul's.... er, overhaul.... to Raider PA's spawning at higher levels.... time to start carrying more ammo :O.