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I spent a few hours this evening testing the production versions of Workshop Framework and Workshop Plus against my load order (attached). I played on an existing, 39 hour old save with 287 total .esm/.esp/.esl mods installed (counting these two) for approximately 3 hours. I did not do any settlement building, and only opened the workshop menu twice in Home Plate (however, it is modified by Aloot’s Home Plate [https://www.nexusmods.com/fallout4/mods/15300]).
Here is what I found:
Hopefully that helps. I haven’t seen any other issues, but if I do, I'll add them to this thread as additional posts.
Here is what I found:
- Invisible Furniture’s invisible furniture markers become visible if you set Workshop Plus to unhide hidden layers on workshop exit.
- Using Workshop Framework in conjunction with one of the following three mods, (a) Uncapped Settlement Surplus [https://www.nexusmods.com/fallout4/mods/12430], (b) More Attackers - Get Off My Buildzone [https://www.nexusmods.com/fallout4/mods/27465], or (c) BS Defence [https://www.nexusmods.com/fallout4/mods/20137], appears to have generated a massive number of unattached instances (537 in 3 hours). I did not uninstall any mods prior to this test. I have yet to determine which of the three is the culprit, but I’ll try to decompile and check them out tomorrow. Likely, MA-GOMB and BS Defence are the issues, since both modify the workshop scripts.
Hopefully that helps. I haven’t seen any other issues, but if I do, I'll add them to this thread as additional posts.
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