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Just a note that the unpowered plot remains unpowered at HA level 3, although I think that's exactly what you were saying would happen. I take it a plot refresh wouldn't help? Weirdly enough at level 3 the power readout in the workshop actually goes red and stayed that way with the plot unpowered until I actually built and hooked up another generator rather than just running a line from the wind generator on top established by the build plan. That worked at level 2 but not at 3.
Place Everywhere refuses to touch the power cables. Didn't try disable/mfd but hopefully it's not one of those cases like the eternal geodesic gym and monkey bars at Sanctuary which not even disable can touch. They don't seem to have a physical presence so you can walk right through them, but they're definitely an aesthetic issue with how they clip through the upper levels -- which is weird saying in the case of a built-up maze of junk steel and wood, but there you go...
Just a thought, would scrapping the plot and then do a city refresh fix it? Or would it just re-spawn the unpowered plot?
I can tell you those power cables are resilliant. Even Scrap Everything won't touch them.