I keep seeing people referring to logs but I can not find any log folder anywhere. Where is the folder located at? I use steam PC version of the game. If I had logs to look at maybe i could have figured out what was/is causing my game to ctd repeatedly.
stack:
[ (0019D36B)].ObjectReference.PlayGamebryoAnimation() - "<native>" Line ?
[ (00187B0F)].inst305RadioRackSlotScript.updateLights() - "g:\_F4\Art\Raw\Scripts\inst305RadioRackSlotScript.psc" Line 219
[ (00187B0F)].inst305RadioRackSlotScript.::remote_Actor_OnPlayerLoadGame() - "g:\_F4\Art\Raw\Scripts\inst305RadioRackSlotScript.psc" Line 51
[02/26/2018 - 07:36:12PM] error: (FF02B8D5): does not have any 3d and so cannot be moved to.
stack:
[ (FF02B8AC)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (FF02B8A0)].akatrackingspotlightscript.setBehavior() - "C:\Users\Akarnan\AppData\Local\Temp\PapyrusTemp\AkaTrackingSpotlightScript.psc" Line 255
[ (FF02B8A0)].akatrackingspotlightscript.initBehaviors() - "C:\Users\Akarnan\AppData\Local\Temp\PapyrusTemp\AkaTrackingSpotlightScript.psc" Line 245
[ (FF02B8A0)].akatrackingspotlightscript.::remote_AkaSingerQuestScript_onGameLoaded() - "C:\Users\Akarnan\AppData\Local\Temp\PapyrusTemp\AkaTrackingSpotlightScript.psc" Line 124
[02/26/2018 - 07:36:12PM] [CompanionStatusScript] Widget loaded!
I don't have a user named Akarnan and I have nothing game related on my "G" drive.
Also:
[02/26/2018 - 07:36:10PM] error: Unbound scripts cannot start timers
stack:
[None].SimSettlements:AddOnScript.StartTimer() - "<native>" Line ?
[None].SimSettlements:AddOnScript.Maintenance() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\AddOnScript.psc" Line 245
[None].SimSettlements:AddOnScript.::remote_Actor_OnPlayerLoadGame() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\AddOnScript.psc" Line 184
and
[02/26/2018 - 07:41:17PM] error: Cannot unregister for an event from a None object
stack:
[ (FF023878)].SimSettlements:ProtectronPodSpawn.UnregisterForRemoteEvent() - "<native>" Line ?
[ (FF023878)].SimSettlements:ProtectronPodSpawn.ClearOwner() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ProtectronPodSpawn.psc" Line 103
[ (FF023878)].SimSettlements:ProtectronPodSpawn.CleanUp() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ProtectronPodSpawn.psc" Line 121
[ (FF023878)].SimSettlements:ProtectronPodSpawn.OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ProtectronPodSpawn.psc" Line 15
[02/26/2018 - 07:41:17PM] error: Cannot unregister for an event from a None object
Both repeat
Then right before it dumps:
[02/26/2018 - 07:41:22PM] Count of running and suspended stacks is over our warning threshold, dumping stacks:
[02/26/2018 - 07:41:22PM] VM is freezing...
[02/26/2018 - 07:41:22PM] VM is frozen
[02/26/2018 - 07:41:22PM] Dumping stack 27654860:
[02/26/2018 - 07:41:22PM] Frame count: 0 (Page count: 0)
[02/26/2018 - 07:41:22PM] State: Running (Freeze state: Freezing)
[02/26/2018 - 07:41:22PM] Type: Normal
[02/26/2018 - 07:41:22PM] Return register: None
[02/26/2018 - 07:41:22PM] Has stack callback: No
[02/26/2018 - 07:41:22PM] Has unbind object: No
[02/26/2018 - 07:41:22PM] Stack trace:
[02/26/2018 - 07:41:22PM] [ (FF03D6EA)].SimSettlements:ASAMSensor.OnTimer() - (requested call)
[02/26/2018 - 07:41:22PM] [param 0]: 0
oh so it is something you have to buy so you can trouble shoot errors and crashesThe link on the first post: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging says "Log output from Papyrus will be written to ..\Documents\My Games\Fallout 4\Logs\Script\Papyrus.0.log or ..\Documents\My Games\Fallout 4\Logs\Script\User\ if you have configured a user log." but I have no logs there even with the ini edits.
.
oh so it is something you have to buy so you can trouble shoot errors and crashes
Nope but you do have to edit a file or two and maybe create directories.
Ok I did that and tested it with a old save. But of course that save is from the last play through that I could not continue because of ctds and since then I deleted a lot of the mods i was using and doubt that the old save and the papyrus log will be fo no use. Unless you want the old save for some wtf giggles
[02/27/2018 - 05:23:46PM] error: (FF057772): the animation graph (Workshop) cannot currently process event "TurnOn".
stack:
[ (FF057772)].SimSettlements:ASAMSensor.PlayAnimation() - "<native>" Line ?
[ (FF057772)].SimSettlements:ASAMSensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 36
[ (FF050F45)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1036
[ (FF050F45)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1580
[ (FF050F45)].autobuilder:autobuildplot.SetLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3722
<truncated stack>
[02/27/2018 - 05:23:46PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner1 (0A013005)>]: CP Spawn (bp index 139): 516752 from plugin: Fallout4.esm
[02/27/2018 - 05:23:46PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner1 (0A013005)>]: Successfully spawned (bp index 139): 516752 from plugin: Fallout4.esm, Created Reference = [ObjectReference < (FF05777F)>]
[02/27/2018 - 05:23:48PM] error: Cannot call GetActorRefOwner() on a None object, aborting function call
I just got a ctd fast travel from Finch to Sanctuary as soon as i saw Sanctuary it turned into my desktop I think i saw sanctuary for about maybe 1/2 second. my papyrus file is too large to upload here its only about 1.8 meg. But this is a new play through. all mods are up to date except RD Buildings (can not find version 2 only version 1)I got CS SPAWN in a log finally, hope it helps:
Code:[02/27/2018 - 05:23:46PM] error: (FF057772): the animation graph (Workshop) cannot currently process event "TurnOn". stack: [ (FF057772)].SimSettlements:ASAMSensor.PlayAnimation() - "<native>" Line ? [ (FF057772)].SimSettlements:ASAMSensor.OnPowerOn() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ASAMSensor.psc" Line 36 [ (FF050F45)].simsettlements:simplot.ObjectSpawned() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\SimPlot.psc" Line 1036 [ (FF050F45)].simsettlements:simplot.UpdateIndicators() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 1580 [ (FF050F45)].autobuilder:autobuildplot.SetLevel() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\AutoBuilder\AutoBuildPlot.psc" Line 3722 <truncated stack> [02/27/2018 - 05:23:46PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner1 (0A013005)>]: CP Spawn (bp index 139): 516752 from plugin: Fallout4.esm [02/27/2018 - 05:23:46PM] [simsettlements:objectspawner <kgSIM_ObjectSpawner1 (0A013005)>]: Successfully spawned (bp index 139): 516752 from plugin: Fallout4.esm, Created Reference = [ObjectReference < (FF05777F)>] [02/27/2018 - 05:23:48PM] error: Cannot call GetActorRefOwner() on a None object, aborting function call
Let me know if you need other logs like IDEK's or autobuilder. I also have .dmp files but I don't know how to get useful info out of them.
EDIT:
It looks like there were many more; if you need the whole 22MB log let me know...
I just got a ctd fast travel from Finch to Sanctuary as soon as i saw Sanctuary it turned into my desktop I think i saw sanctuary for about maybe 1/2 second. my papyrus file is too large to upload here its only about 1.8 meg. But this is a new play through. all mods are up to date except RD Buildings (can not find version 2 only version 1)
Already got dropbox and have a folder set up so i can just dump the files in there and sent a link to Kinggath so he can just go there and do what he wants with them. But he gets tons of messages and who knows if or when he will even look at my message with the link.You can search the log and paste a bit of the info or you can make the file available online (dropbox, web server, ftp, whatever) for the devs to look at.
Already got dropbox and have a folder set up so i can just dump the files in there and sent a link to Kinggath so he can just go there and do what he wants with them. But he gets tons of messages and who knows if or when he will even look at my message with the link.
Already had 2 ctd on this new play through the last one I got to mid to upper 30 level before everything went wacko. on my 2nd play through i got about 250 hours play time n before things started to go crappy. But i figured it was mod conflicts cause i was adding and removing mods trying them out. And for some stupid reason steam decided to install HR Pack which really messed up my game. come to think of it that is when everything started to go down hill. until then I did not have any ctd's. I already removed all mods and deleted local content and reinstalled FO4 without the HR Pack and reinstalled a much reduced list of mods.
[ (FF03007A)].workshopobjectscript.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner4 (09013009)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error: (FF037384): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
[ (FF037384)].ObjectReference.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error: (FF0374BB): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
[ (FF0374BB)].ObjectReference.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner4 (09013009)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error: (FF0301D7): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
[ (FF0301D7)].ObjectReference.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error: (FF03734C): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
[ (FF03734C)].ObjectReference.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
[03/11/2018 - 04:09:59PM] error: (FF037345): the animation graph (WorkshopNoTransitions) cannot currently process event "Reset".
stack:
[ (FF037345)].ObjectReference.PlayAnimation() - "<native>" Line ?
[kgSIM_ObjectSpawner5 (0901300A)].simsettlements:objectspawner.::remote_ObjectReference_OnLoad() - "C:\Program Files (x86)\Steam\SteamApps\common\Fallout 4\Data\Scripts\Source\User\SimSettlements\ObjectSpawner.psc" Line 83
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