- Messages
- 2,499
Weird if I click on the link I get taken to no page that contains that message.Hidden mod
This mod has been set to hidden
Hidden at 24 Mar 2022, 4:30AM by bionicyardiff for the following reason:
All navmesh is broken. I am done with this.
So it is written on the page of the original mod. Is it safe to use it?
If I click on your link above it goes straight to the download page. If you page back you see the hidden notice.Weird if I click on the link I get taken to no page that contains that message.
Right?If I click on your link above it goes straight to the download page. If you page back you see the hidden notice.
Not in my post.The link that says "Back to files" in the top left goes to the 'this mod is hidden' page.
diziet
Click on your link for English walled gardens and more.Right?
I would venture a guess that broken navmeshes will cause, at the least, npcs to fail pathing, falling through the 'ground', and at the worst ctds. Though... I've never tried that particular mod out to see where the issues might be.is it safe to use even if the mod is hidden and says "All navmesh is broken. I am done with this."
We appreciate the effort, just wanted to make sure it was ok to use. The Russian versions seem to be OK. They are active. Thank you!Sorry for trying to find a way to get the files you might need.
I got the Walled Gardens and more! <3 never seen that one
Its gorgeous. If I was more confident in my abilities Id ask the author if I could take the mod over. Their works of art should be seen by folksI got the Walled Gardens and more! <3 never seen that one
Oh no WHY!?? I had a feeling something was wrong! I'm wondering why Autoloot was taken down too?!You should double check, but I'm pretty sure whisper/bionicyardiff mods have open permissions. He has left the community so I'm unsure how to make contact.
lol just let it be for now hahaha <3Its gorgeous. If I was more confident in my abilities Id ask the author if I could take the mod over. Their works of art should be seen by folks
I dont know. I use this to loot -Oh no WHY!?? I had a feeling something was wrong! I'm wondering why Autoloot was taken down too?!
Ooooo NOW that's a real good idea Panda I love it!We need a mod to randomly spawn essential recruitable settlers at specific locations...
1) select a random location.
2) scan for spawned setters, if none exist, spawn a random number.
3) assign each one a name using a random npc name.
4) set as essential and allow a simple recruitment package using vanilla voice assets.
...this should give the illusion of a more vibrant and alive Commonwealth as revisiting areas will show the area as beling 'alive'.
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