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So... maybe this mod is pretty okay, just needs some therapy

stryker1999

Active Member
Messages
292
Brand new to this wonderful mess and the forum, and I don't want to be the downer loser, but... I hate this mod.

I don't want to raze Sanctuary. I want to restore it. The structures of several homes are intact.

I can't stand my settlers. If I could, I'd banish them to Concord. All they do is complain and curse, rob and shoot each other, but there's no structure of laws and morality or any avenue to enforce civil behavior. I know it's only the random chatter from the creatures infesting the place, but it's disturbing. I hate visiting Sanctuary now because there is no way to shut it the heck off. I don't know if this is kinggath's twisted sense of humor or what, but it's seriously hurting my time in "my" home town. There needs to be an option to have Decent Society and random dialog, Rough Society, and Raider Drug Casualty Society for those who want to live in a crime infested ghetto. Seriously, Goodneighbor is Paisley Park compared to this hellhole.

This mod really needs more handholding, or strong suggestions to watch a bunch of YouTube tutorials because I assumed I could wing even a halfway complex building mod like this, but I stumbled more than I thought I would. I never made any progress in SS1 so I guess this is to be expected. At least I hadn't had to start anything over.

I'd also suggest that Old Paul's voice actor redo his dialog, because he sounds like a cartoon character, way overdoing it. Heck, I could do a gruff old codger.

I could go on a bit more, but I guess I should just throw in the towel and start over until something improves. It looks like kingg and the team are looking to tackle construction even in Boston and take at least parts of it over - that don't conflict with other mods like Thuggysmurf's - and I'd love to see that happen. Just... NOT with these settlers. I'm sorry my first post is something of a rant, but... ZOMG, this mod... ;P
 
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I've not reached a 100% happy settlement, so I don't know if the background chatter changes to a more upbeat tone or not. There is an option though to disable the background sounds and dialogue.
 
I think the chatter actually does get more upbeat as your happiness level goes up and the plots advance in levels. That's something I've noticed. The settlers also shift from complaining to commenting more on actually having clean water to drink and stuff.
 
I love it to death and can't wait for more. Sorry your experience has been poor. And I have learned that most problems occur due to user error or misunderstanding the system than anything else. Sometimes you have to take responsibility for your own misunderstanding or misuse of the system. As for the chatter you can turn it off in settings. I have learned to almost ignore or laugh at my little wasteland ghetto. And as far as I have seen even at 100% happy people still talk shit about being there or poor defense.
 
You can turn off the "ambient sound effects" SS2 generates, too - it's called "Dynamic Soundscape" in the settings - however this will turn them ALL off, not just the voiced ones (which, rest assured, you are far from the first to have issues with - there's been multiple Suggestions threads asking to be able to disable just the voiced ones)
 
I'm not sure if there was a conflict, but I tried turning off the ambient sound effects Sunday to get past all that weirdness, but nothing changed. It's a bit too late anyhow because I went ahead with a new game this afternoon, and reinstalled Do Your Dang Job Codsworth. I miss that not-quite pre-war Sanctuary Hills, with the empty houses I can turn into shops and set up my vending machines. Without that, there's just no room for anything. I'm afraid I'd break the mod out of frustration anyway because I just don't like the nearly empty hovels my depraved settlers make, and I'd scrap them and build my own.

I feel like a total dweeb for slagging the mod so much. I was really excited for it after watching the trailer, but it was kind of like finding myself lured into a drug den. I'm one of those guys who RPs my character and puts myself fully into the game, and these kind of people make me want to turn 100% vigilante on them. I also only do Open Season on Nuka World, which I wanted nothing to do with until it wound up in my game thanks to Steam. I ended up liking it, but the Raiders, they never seem to want to change their ways, so... no more Raiders.
 
I am afraid you expect that SS2 changes the whole way that Fallout is designed on. It still stays Fallout 4 , Raiders will be raiders and need to be got rid of. Next to that I don't have an issue that settlers will kill each other or that I can not build in the Sanctuary Buildings. I use the indoor plots in the rooms and that works fine. The problem with Sanctuary is that if you use the wrong mods to fix things you will break more then just sanctuary while building it up.
 
I can't stand my settlers.
When first starting a settlement and at a low happiness there is a lot of complaining, particularly when something is lacking, e.g. beds. At Sanctuary with Marcy, she is particularly annoying, all she does is complain. If I am not playing the Minutemen faction, I normally leave Preston, her and the others in the Museum after dealing with the deathclaw. Side note: loot the Museum before installing the FC in the power armor.

Another method, with headphones, whenever I call a Town Meeting Gavel/Gather Around, I turn the audio "off". One can handle only so much: "What do you need" and "What's going on" as you move around.:good

I've not reached a 100% happy settlement, so I don't know if the background chatter changes to a more upbeat tone or not.
It does - my Starlight is running at 97% happiness and the chatter is much more upbeat.

I also only do Open Season on Nuka World, which I wanted nothing to do with until it wound up in my game thanks to Steam. I ended up liking it, but the Raiders, they never seem to want to change their ways, so... no more Raiders.
Played Nuka World using SS1/Conqueror and my comment at that time was: "Based on comments on Steam, NW was Bethesda's response to the criticism that players did not have an evil path to follow. In this Bethesda succeeded, my first response is a Fat Man. Fortunately, as the Minutemen General, there is a "good" path, particularly if you want to experience the NW DLC."

I miss that not-quite pre-war Sanctuary Hills, with the empty houses I can turn into shops and set up my vending machines. Without that, there's just no room for anything.
As @Vylmort said you can use indoor plots - that approach has worked for me.

There is another approach I have successfully used - console commands to remove houses and objects. After 200+ hours of my current SS2 game, I have had no obvious issues - the occasional CTD in the triangle of death. The steps I took were:
  1. download/install from Nexus the mod Highlight Console References https://www.nexusmods.com/fallout4/mods/43560 - this mod highlights the object selected in a color of your choice - great mod for console users.
  2. at Sanctuary, use the keyboard ~ key to enter the console function
  3. click on the object to be removed, e.g. a house (it works for most objects at Sanctuary)
  4. type disable then enter and it is gone or you can use markfordelete to permanently remove the object
You can use the foundations for larger, outdoor plots. I disabled about 2 houses on either side of the road, southeast of the Workbench to improve my field of fire, particularly after a large raider attack.

A complete list of console commands is here https://fallout.fandom.com/wiki/Fallout_4_console_commands
 
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When first starting a settlement and at a low happiness there is a lot of complaining, particularly when something is lacking, e.g. beds. At Sanctuary with Marcia, she is particularly annoying, all she does is complain. If I am not playing the Minutemen faction, I normally leave Preston, her and the others in the Museum after dealing with the deathclaw. Side note: loot the Museum before installing the FC in the power armor.

Another method, with headphones, whenever I call a Town Meeting Gavel/Gather Around, I turn the audio "off". One can handle only so much: "What do you need" and "What's going on" as you move around.:good


It does - my Starlight is running at 97% happiness and the chatter is much more upbeat.


Played Nuka World using SS1/Conqueror and my comment at that time was: "Based on comments on Steam, NW was Bethesda's response to the criticism that players did not have an evil path to follow. In this Bethesda succeeded, my first response is a Fat Man. Fortunately, as the Minutemen General, there is a "good" path, particularly if you want to experience the NW DLC."


As @Vylmort said you can use indoor plots - that approach has worked for me.

There is another approach I have successfully used - console commands to remove houses and objects. After 200+ hours of my current SS2 game, I have had no obvious issues - the occasional CTD in the triangle of death. The steps I took were:
  1. download/install from Nexus the mod Highlight Console References https://www.nexusmods.com/fallout4/mods/43560 - this mod highlights the object selected in a color of your choice - great mod for console users.
  2. at Sanctuary, use the keyboard ~ key to enter the console function
  3. click on the object to be removed, e.g. a house (it works for most objects at Sanctuary)
  4. type disable then enter and it is gone or you can use markfordelete to permanently remove the object
You can use the foundations for larger, outdoor plots. I disabled about 2 houses on either side of the road, southeast of the Workbench to improve my field of fire, particularly after a larger raider attack.

A complete list of console commands is here https://fallout.fandom.com/wiki/Fallout_4_console_commands
Almost every settlement I have is 100% happy and the chatter is still not that upbeat all the time. I like your suggestions. And to the OP again sorry you don't like it and it sounds like its just not for you. Everyone to their own.
 
I've not reached a 100% happy settlement, so I don't know if the background chatter changes to a more upbeat tone or not. There is an option though to disable the background sounds and dialogue.
I played SS2 with other SS2 mods all the way through to lvl 100+ on my char. Majority of my settlements including DLCs at 100% happiness, the lowest happiness rating I have is 84%. Majority of the settlements have 20+ settlers, except for settlements I have set to lower number by turning off the settlement beacon. I have completed all major quest lines in main game and DLCs. Just be patient.
 
I'll risk stating that there is a good reason grown-up people (oldman, in my case) still get involved, play, and put their passion into a game that was born six years ago, and the reason is... mods.

Following SS from the beginning, I say that it put new blood on a nearly dead corpse. Most of the reason I return to FO4, again and again, is for this mod. In fact, I can't imagine reverting my play style to the vanilla settlement system. That said, I am beginning to see a problem has begun to deplete my personal satisfaction, and it is my opinion, I am not trying to offend anyone.

Lately, as a gamer, I spend more time in the forum, than in the game, more time spent on the console or rewinding to saved games, than shooting or building. My adrenaline has migrated from the FO4 scenario to "OMG, please don't let me get caught up in this dialogue!" Yes that's common in FO4, we can blame Bugthesda, old engine, bad optimization, etc. But SS2 has a lot of bugs.

Usually, I think twice before updating. This time I have to think three before do that, because 1.0.8 drives me crazy now.

Of course, anyone with a little common sense doesn't start yelling demands at a team that does a lot of work, sacrifice time, putting their love and talent for free.

Let's just say, I have the perception (anyone can correct me) that a new version is released with many unresolved bugs from the old one. I see that the problems persisted from the first versions. In fact, there are still some problems that were in SS1. I know everyone likes a brand new pair of shoes, but no one likes sore feet.

The proof of that is you got the same LO, everthing optimized, corrected, no conflict mods and, a new version, suddenly not only not resolve the old bugs, bring some news!

I don't know what the strategy of the SS team is, but in my humble opinion, from the player's perspective, the work would focus on giving a version as error-free as possible, not adding content, yes, that's fine, we love it, but in the end you end up dealing with a game like Titanic, great ... until the next damn iceberg ruins all your joy.
 
Regarding the chatter, yes it does get better. I have one settlement where they practically rave about how amazing everything is.

The rest of your post could mostly be addressed with mods. SS2 to me is just another component of the 200+ mods I use to build what for me is my ideal game. There are some settlements where I use little or zero SS2 plots. It's not all or nothing.

I have a more the one settlement currently and in other playthroughs with 50-70 settlers. Full on cities. It gets a bit slower at that scale and a little patience and understanding is required, but short of rebuilding the entire game engine, it's pretty incredible to even get to that point.

Frankly I don't think you really comprehend the amount of work it takes to create something this elaborate in an already buggy and unstable game. It's quite a feat and as someone else said, it's free. Perhaps your expectations are not quite within the realm of reality.
 
Regarding the chatter, yes it does get better. I have one settlement where they practically rave about how amazing everything is.

The rest of your post could mostly be addressed with mods. SS2 to me is just another component of the 200+ mods I use to build what for me is my ideal game. There are some settlements where I use little or zero SS2 plots. It's not all or nothing.

I have a more the one settlement currently and in other playthroughs with 50-70 settlers. Full on cities. It gets a bit slower at that scale and a little patience and understanding is required, but short of rebuilding the entire game engine, it's pretty incredible to even get to that point.

Frankly I don't think you really comprehend the amount of work it takes to create something this elaborate in an already buggy and unstable game. It's quite a feat and as someone else said, it's free. Perhaps your expectations are not quite within the realm of reality.
Anem. There is no such thing as bug free software and with 200 plus mods in most people load order anything can happen even on the most stable playthrough at any time. I've been play and designing video games since video games existed so I am quite used to and OK with playing long ongoing betas. @yosef I'm an old dog too but am OK learning next ticks. Kinda like Old Paul.
 
Anem. There is no such thing as bug free software and with 200 plus mods in most people load order anything can happen even on the most stable playthrough at any time. I've been play and designing video games since video games existed so I am quite used to and OK with playing long ongoing betas. @yosef I'm an old dog too but am OK learning next ticks. Kinda like Old Paul.
Roger that @dinelen_darkstar ! Yep, as you said, there's no and probably never be something like "bug free" nor "CTD free" (try Cyberpunk 2077 and then we cry together, hehe).
You know, the trash of a man can be the treasure of other. In that way, the fails of Bugthesda fortified a fantastic community of creative people. Even me learn to do light personal mods to give my taste to the game and that's positive in all ways.

I'm not hate in any form SS, that's clear, I sticked to it from the earlier SS1 versions. Maybe yesterday I feel a little more frustrated and express those considerations.
Anyway I still have the feel of "back and foward" in the bug section, I mean, some bugs you think was dead, suddenly resurrect in a new version. Some options/tool disappeared for worst.
Yeah, I know, "trial and error", risk taken, that's the way to advance. But the problem here is the size. Is a monster that sometimes grows with the accumulation of bugs not solved. I dunno if is possible make in other way, but nobody dies for think a minute in that. Be safe and healthy, dude! (I love the Old Paul comparison, now I see myself reflected on him, LMFAO!)
 
Geez... well if Old means 45+ then I join the club as well. over 150+ mods , stable running FO4 now, with the occasionally CTD. though If you avoid some mods ( Scrap everything f.e.) and other that break stuff, then it is nice to play. run around instead of using the fast travel ( btw Load Accelerator helped with bringing the Fast Travel jump back from 2 minutes to 5 seconds). And I love to build I think I am more building and decorating and looking around then really doing all the quests. And I know with SS2 old bugs might be resurrected from SS1, new ones appearing but hey the overall thing is cool. I think I can not work with the old vanilla way of building settlements any more. And because someone made a mod that brings the Iron Fists Flag into the game I am even happier with building settlements.

I would be eager as dev to launch a new bit stable version with new goodies as soon as I could to show what has been done and so, though sometimes its indeed better to bring a stable version and from there continue. And the dev's here at SS2 do that. They know the traps of FO4 modding. Ohw and I like KG's video's :D He explains the patches and f.e. 1.0.8 was bug fixing which is great.

The only thing and maybe it comes in the end is to skip a little bit of the quests to start straight with all ehm 7 plots available, so I would say just after uploading the tape. ( this has more to do with the unstable state of FO4 then with SS2, as I have to start over with a new game after changing to much stuff with mods and then is cost a lot of time to get the plots again ( yes quickly distracted in game :P )).

Any way. I cannot feel any negativity towards the guys (m/f) that invest so much time and effort in creating this nice expansion for FO4. I only can feel respect as I can do a lot but modding.. ehmm nope. I can't even get clothing mods normally working with bodyslide conversions for CBBE ( maybe I have not enough patience for that), only if they are ready to go I can use it :D Hmm thinking of it , this might have been the longest post on a forum by me in a long time, I better get back in the game exploring , building and expanding.
 
Roger that @dinelen_darkstar ! Yep, as you said, there's no and probably never be something like "bug free" nor "CTD free" (try Cyberpunk 2077 and then we cry together, hehe).
If you say you played RimWorld as well then I get crazy :P And Cyberpunk 2077....... well the Witcher was great, CP is well, catching dust in steam till its fixed.
 
If you say you played RimWorld as well then I get crazy :P And Cyberpunk 2077....... well the Witcher was great, CP is well, catching dust in steam till its fixed.
Not played Rim World, but Witcher was greaaat man!
 
Geez... well if Old means 45+ then I join the club as well. over 150+ mods , stable running FO4 now, with the occasionally CTD. though If you avoid some mods ( Scrap everything f.e.) and other that break stuff, then it is nice to play. run around instead of using the fast travel ( btw Load Accelerator helped with bringing the Fast Travel jump back from 2 minutes to 5 seconds). And I love to build I think I am more building and decorating and looking around then really doing all the quests. And I know with SS2 old bugs might be resurrected from SS1, new ones appearing but hey the overall thing is cool. I think I can not work with the old vanilla way of building settlements any more. And because someone made a mod that brings the Iron Fists Flag into the game I am even happier with building settlements.

I would be eager as dev to launch a new bit stable version with new goodies as soon as I could to show what has been done and so, though sometimes its indeed better to bring a stable version and from there continue. And the dev's here at SS2 do that. They know the traps of FO4 modding. Ohw and I like KG's video's :D He explains the patches and f.e. 1.0.8 was bug fixing which is great.

The only thing and maybe it comes in the end is to skip a little bit of the quests to start straight with all ehm 7 plots available, so I would say just after uploading the tape. ( this has more to do with the unstable state of FO4 then with SS2, as I have to start over with a new game after changing to much stuff with mods and then is cost a lot of time to get the plots again ( yes quickly distracted in game :P )).

Any way. I cannot feel any negativity towards the guys (m/f) that invest so much time and effort in creating this nice expansion for FO4. I only can feel respect as I can do a lot but modding.. ehmm nope. I can't even get clothing mods normally working with bodyslide conversions for CBBE ( maybe I have not enough patience for that), only if they are ready to go I can use it :D Hmm thinking of it , this might have been the longest post on a forum by me in a long time, I better get back in the game exploring , building and expanding.
Stupid as it sounds, one of the things I enjoy a lot is dress and arm my settlers, but now the SS2 choose mostly that for you (some shops i.e. put automatically the clothes to the NPC working on it). As I use a "non immortal" mod for the settlers I lack the fun to prepare the people for an imminent attack :(
 
Geez... well if Old means 45+ then I join the club as well. over 150+ mods , stable running FO4 now, with the occasionally CTD. though If you avoid some mods ( Scrap everything f.e.) and other that break stuff, then it is nice to play. run around instead of using the fast travel ( btw Load Accelerator helped with bringing the Fast Travel jump back from 2 minutes to 5 seconds). And I love to build I think I am more building and decorating and looking around then really doing all the quests. And I know with SS2 old bugs might be resurrected from SS1, new ones appearing but hey the overall thing is cool. I think I can not work with the old vanilla way of building settlements any more. And because someone made a mod that brings the Iron Fists Flag into the game I am even happier with building settlements.

I would be eager as dev to launch a new bit stable version with new goodies as soon as I could to show what has been done and so, though sometimes its indeed better to bring a stable version and from there continue. And the dev's here at SS2 do that. They know the traps of FO4 modding. Ohw and I like KG's video's :D He explains the patches and f.e. 1.0.8 was bug fixing which is great.

The only thing and maybe it comes in the end is to skip a little bit of the quests to start straight with all ehm 7 plots available, so I would say just after uploading the tape. ( this has more to do with the unstable state of FO4 then with SS2, as I have to start over with a new game after changing to much stuff with mods and then is cost a lot of time to get the plots again ( yes quickly distracted in game :P )).

Any way. I cannot feel any negativity towards the guys (m/f) that invest so much time and effort in creating this nice expansion for FO4. I only can feel respect as I can do a lot but modding.. ehmm nope. I can't even get clothing mods normally working with bodyslide conversions for CBBE ( maybe I have not enough patience for that), only if they are ready to go I can use it :D Hmm thinking of it , this might have been the longest post on a forum by me in a long time, I better get back in the game exploring , building and expanding.
I turned 50 eleven days ago so I officially can play on the senior golf tour now. I am at with lights a little over 225 in the load order, down quite a bit from previous play throughs. I might have to try Load Accelerator cause I freeze about every third fast travel a game. I myself really have tried not to do too much modding with Fallout 4 unless its to fix errors in other mods or change them to be more my style, being retired from Dev work and don't want to start doing it as hobby full-time. However that said I find myself really wanting to do more of it now that SS2 is out. mainly I am thinking about City Plans. I need to learn how to do City Plans the right way. I just don't know if I could even hold a candle to the outstanding designers already out there like @NDCowdy, @KynthiaBarnes or @Karvoc just to name a few.
 
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oh making a city plan is very easy, that hardest part is making the settlement and looking at how you want it to level and the story you want it to tell, well for me that is part, the other part is making sure the settler do what they are supposed to do and not just mill about in one spot. I really dislike that in my city plans so I work with the game mechanics to make that not happen.
I am working on a WIKI write up of how to make a city plan, it is hard to put it in words as I am so used to it now. But here is an overview.

1st step is to make sure you have papyrus debug logging on steps to do so are here https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging

This will allow workshop framework to make log files which you will turn into your city levels

You now go into the game go into the save for your level or the level you want to export walk up to the workbench select the manage option, then settlement layout then yes export it. You will get a prompt saying to make sure you have set up papyrus logging and if you have done this, go for it.

Wait for the bar to finish and it will give you a log take note of this and find the log copy it and rename it to match the city and level it is for and place that into a folder I also suggest you do this with the in-game save for the city level renaming it to.

Also, grab an export and save of the settlement when you 1st get there and have done nothing to have a baseline just in case and if you are using a custom settlement you will have to do this anyway so getting into the habit is nice.

You now with the logs in hand load up https://www.simsettlements.com/tools/cpV2maker.php

Pop in your city name, description as you see fit and your log files, once done create the .esp, or .els, zip it up and off to nexus you go to make a mod page and upload your settlement.

I will be expanding on this as I said in the WIKI but this is the basis of the top of my head.
 
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