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Patch 1.0.5 - "End of the Conga Line" - is live!

Ok one final point, from the look of things all of my clump went to different settlements,

one question about the visitors, do I have my clothing mods causing unintended consequences, or are seamstresses a reference to Disk World? Because they are Wearing a minimal Amount of otherwise colorful clothing, and Making me want to be EXTREMELY POLITE TO THEM Because the last thing I want is inevitable retribution from Dottie and Sadie!
I believe, it might be the clothing mods, since I am facing a similar problem, although in my case, it also concerns regular settlers. I assumethat some clothing options like "scarfs or pilot googles" are interpreted as fully clothed. Though I could be wrong and this is just a preview of the clothing-optional Settlement we are going to find in Chapter II.
 
I believe, it might be the clothing mods, since I am facing a similar problem, although in my case, it also concerns regular settlers. I assumethat some clothing options like "scarfs or pilot googles" are interpreted as fully clothed. Though I could be wrong and this is just a preview of the clothing-optional Settlement we are going to find in Chapter II.
It's not so much that it considers them "fully clothed", it's more like... the game puts them in the combination that has the highest 'armor rating' from their inventory, even if that means visually all they're wearing is an army helmet and a scarf (since there's the whole "equipment takes up 'slots' on your person" mechanic to consider)
 
I believe, it might be the clothing mods, since I am facing a similar problem, although in my case, it also concerns regular settlers. I assumethat some clothing options like "scarfs or pilot googles" are interpreted as fully clothed. Though I could be wrong and this is just a preview of the clothing-optional Settlement we are going to find in Chapter II.
It's not so much that it considers them "fully clothed", it's more like... the game puts them in the combination that has the highest 'armor rating' from their inventory, even if that means visually all they're wearing is an army helmet and a scarf (since there's the whole "equipment takes up 'slots' on your person" mechanic to consider)
And if the highest armor rating is put on clothes that do not allow armor equipped, they end up naked. The power of Todd!
You can use this mod to make that almost never happen:

In other news I have found that on a new game started on v1.0.4, Odette no longer gives dialog to start her quest. This has been reported in the help forum.
 
It's not so much that it considers them "fully clothed", it's more like... the game puts them in the combination that has the highest 'armor rating' from their inventory, even if that means visually all they're wearing is an army helmet and a scarf (since there's the whole "equipment takes up 'slots' on your person" mechanic to consider)
I’ve been having this exact issue with my minuet men I have the mod that integrates all dlc items and also a mod that outfits only minutemen but the first time you come across one they either have the mods gear and clothes or just armor and nothing underneath. The fix is easy for me it’s removing lines of code in fo4edit but it’s time consuming so for now I have the occasional armor only settler at the castle.
 
And if the highest armor rating is put on clothes that do not allow armor equipped, they end up naked. The power of Todd!
You can use this mod to make that almost never happen:

In other news I have found that on a new game started on v1.0.4, Odette no longer gives dialog to start her quest. This has been reported in the help forum.
I forgot all about this mod thanks.
 
Testing has stopped for now (still hadn't seen any Uniques), now I'm getting the "CTD whenever you get close enough to the settlement for it to fully load everything" issue again. Good times. If someone could explain to me how to actually get that "Buffout4" thing to work, I'd appreciate it. (last time I tried I bricked my entire installation)
 
If someone could explain to me how to actually get that "Buffout4" thing to work, I'd appreciate it.
There is an in depth conversation about that here:
And the Buffout 4 wiki here:
Thanks to these pages, I was able to setup Buffout 4 and it ran correctly the first time. (Well, second time if you count the failed attempt when Buffout 4 first came out!)
Good luck! :agree:
 
now I'm getting the "CTD whenever you get close enough to the settlement for it to fully load everything" issue again.
Have you tried standing in an interior cell and do nothing for a half hour or so? Sometimes just fast traveling fairly far away and doing something else for a while has worked for me. I think what contributes to this is things like trying to reassign a bunch of settlers or changing a bunch of building plans and leaving before the scripts fully run. What has helped me is limiting the changes I make in a settlement at a time. (ocd makes this difficult!) The problem with my method is IIRC, you are playing survival so you do not get the benefit of fast traveling unless you have a mod for that.
I have a vague recollection of cells not updating correctly in survival, but don't take this as a fact. It might have been a rant I read back when survival mode was introduced.
 
Have you tried standing in an interior cell and do nothing for a half hour or so? Sometimes just fast traveling fairly far away and doing something else for a while has worked for me. I think what contributes to this is things like trying to reassign a bunch of settlers or changing a bunch of building plans and leaving before the scripts fully run. What has helped me is limiting the changes I make in a settlement at a time. (ocd makes this difficult!) The problem with my method is IIRC, you are playing survival so you do not get the benefit of fast traveling unless you have a mod for that.
I have a vague recollection of cells not updating correctly in survival, but don't take this as a fact. It might have been a rant I read back when survival mode was introduced.
I'm not playing Survival on the last few savegames (since I'm in "pure mechanics testing" mode again) but I'll give that some looking into. That settlement had been fine the last few trips back there, though... and it wasn't anywhere near Build Limit either.
 
With 1.0.5 i start to have the Brown Face Bug Jack seams an African ingame for me.Seams it affect only SS2 NPCs before it was Paul an African as i have 5 Companions with me and no one have that problem and 10 Vanilla Settlers are even ok.
 
so did anybody else see the new voice generating utility released the other day right here that lets you do custom voiceover work using the already in game voiceover collection. may be a decent way to get some better dialog for future mod updates.
 
so did anybody else see the new voice generating utility released the other day right here that lets you do custom voiceover work using the already in game voiceover collection. may be a decent way to get some better dialog for future mod updates.
It's generated a bit of discussion as it has potential of violating the copyright of the voices in Fallout 4. Not sure if Bethesda will do anything about it but just raising it as it could have some serious consequences. I know Capital Wasteland project was affected as they tried to get permission to use the voice files in game from Bethesda and was denied.
 
It's generated a bit of discussion as it has potential of violating the copyright of the voices in Fallout 4. Not sure if Bethesda will do anything about it but just raising it as it could have some serious consequences. I know Capital Wasteland project was affected as they tried to get permission to use the voice files in game from Bethesda and was denied.
Yeah I think it’s a balance of it’s cool and can be super useful for custom stuff like ss2 and it’s extension of actor lines and stuff. And on the other hand you have the people who will use It for stuff like sex mods or mods that violate what fallout is about. Not saying I support banning mods or anything but it’s just a fine line with this kinda stuff and if Bethesda is willing to let it ride or not. They may shut it down so people can’t use the actors voices cause essentially your getting free work out of them at that point.
 
Yeah I think it’s a balance of it’s cool and can be super useful for custom stuff like ss2 and it’s extension of actor lines and stuff. And on the other hand you have the people who will use It for stuff like sex mods or mods that violate what fallout is about. Not saying I support banning mods or anything but it’s just a fine line with this kinda stuff and if Bethesda is willing to let it ride or not. They may shut it down so people can’t use the actors voices cause essentially your getting free work out of them at that point.
Not sure why sex mods will be an issue. I see nothing wrong with it.

Quickly closes his mod list
 
so did anybody else see the new voice generating utility released the other day right here that lets you do custom voiceover work using the already in game voiceover collection. may be a decent way to get some better dialog for future mod updates.
I took a look at this. There was a video demo on the Nexus page. It was pretty cool and I'm sure a ton of work. (2 years according to the author) In its current stage, I do not think there will be lawsuits. In the future as the AI is better trained... flips coin It most likely depends on how hungry the lawyers are!
Not sure why sex mods will be an issue. I see nothing wrong with it.

Quickly closes his mod list
quickly encrypts Fallout 3 folder
:rofl
 
You do realize that there’s an entire other forum/modsight that you can get mods for that that are not hosted fallowed, or even discused on nexus, yes? They even have a you tuber who blatantly promotes it for them Because he gets payed for doing so.:shedevil
 
You do realize that there’s an entire other forum/modsight that you can get mods for that that are not hosted fallowed, or even discused on nexus, yes? They even have a you tuber who blatantly promotes it for them Because he gets payed for doing so.:shedevil
Not sure where you get your info but most LL mods can be hosted on Nexus. The only exception is bestiality which is why most don't. Secondly MxR is not and has never been paid by LL to do any videos.

You are welcome to post about LL on Nexus as long as you disclose beforehand that it is an Adult 18+ website with adult advertising.

(Full disclaimer: I am an LL and AAF Patreon)
 
Restarted a new game from the last update Friday. My old game hung up with the lady visiting her husband at breakheart banks, which I had already cleared for the settlement nearby. It would not recognize the dead family and when I killed the rats, it did not acknowledge they were dead. I kept hoping that we could go forward. Unfortunately, the Ron would not give more settlers because of this one hung up. So I started over. So far, everything is going smoothly. Jake seems to be acting better. Great Job KingGath! I really was bored with Fallout 4 until you did this. I have been looking for a new game. You gave me one! Wm
 
I know Most can be hosted.

my problem with them started way back when they hosted mods that basicaly could not be hosted anyplace else.

If they have since cleaned up there act, which, based on recent comments by Mxr on his discord about them hosting Mods that would get him banned by Patron which was why he has not featured them, they haven’t....

which given that Patron allows “adult” incest and bestiality to be promoted, and he knows this, well let’s just say that as far as that goes, a guy who makes fallout 4 beastiality porn for his private Chanel has limmits that aparently tstwnbn does not have...

granted I may have totally misunderstood what he was talking about.
 
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